Holding The Line Chapter 209 Released Share on Facebook Share on Twitter Update ID

Unfortunately real life has been getting in the way lately for PBM Coordinator Raptor, but now things are back on track. Here's a new chapter of Holding the Line to prove it. The action is picking up, and major events are taking place that will ultimately shape the story's conclusion. Raptor has more details:
Hey all, Raptor here

HTL continues with the second chapter of Battlegroup Auriga's epic battle against the Kraken. I know this is getting to be a familiar (and tiresome) refrain from me, but apologies for the delay in getting this chapter to you. I've gotten a few of the things that were keeping me away from HTL duties sorted out now though, so (fingers crossed) you'll be seeing at least a chapter a month from now on. Many thanks to everyone for their patience.

As you saw in the last chapter, the crews of Battlegroup Auriga had received orders to hunt down and wipe out a Nephilim ship killer, the single biggest danger to the Combined Fleet fighting the Nifelheim battle. The pilots and crews had been briefed, and the battlegroup had made its first contact with the enemy. This chapter picks up from there, and is jointly written by the Valley Forge team. Please send any and all comments to them, not to me.

The story is at: http://www.holdingtheline.net/ch209.htm

Best, Raptor

Electronic Arts Announces Fiscal Year Results Share on Facebook Share on Twitter Update ID

Electronic Arts has announced its final financial results for the year that ended on March 31, 2006. Annual revenue declined slightly to $2.95 billion from $3.12 billion in the 2005 fiscal year. Just 27 of its games sold more than a million copies, down slightly from 31, though a quarter of those titles sold at least several million units. Actual profit declined to about a quarter billion dollars from half a billion the year before.

None of these figures were particularly surprising, since EA is heavily investing in development of games for next-generation systems. EA games have nearly one third of the XBox 360 market, and numerous Playstation 3 and Nintendo Wii games are set to release this fall and in 2007. The costs associated with expanded research & development, combined with the lower install bases for the new systems, will probably continue to constrain revenues and profit for the next year. This should ultimately lead to a booming and revitalized software market by 2008. PC games, which are less impacted by hardware cycles, edged up slightly to account for about 15% of EA's total sales. The company continues to hold liquid assets in excess of $2 billion to fund future activities.

In other news, the company will unveil about a dozen high profile games next week at the Electronic Entertainment Expo. They've also recently resolved the legal case involving software engineer overtime with a $15 million payout to the class which brought suit.


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