Holding The Line Chapter 207 Share on Facebook Share on Twitter Update ID

Readers who've been following the HTL fiction arc have had to wait for the latest chapter, but there's been a good reason. Lead writer Raptor has been extra busy at work, supplying drugs to the sick and dying. Fear not, chapter 207 has arrived.

Hey all, Raptor here

Apologies for the lateness of this HTL chapter. Real life has been keeping me busy, as my pharmacy has just gone to 24 hour trading, and it's doing brisk business in the run up to Xmas. On a far less dreary note though, HTL continues with the fourth and final chapter of "Check And Mate" written by myself and Joe "Wraith" Guida. As you've seen in past chapters, a strike group from the TCS Yorktown, along with observers from the Valeria, has engaged a pair of Nephilim super carriers. The fighting has been fierce so far, but the crucial attack is still to come. Please send any and all comments to myself or Joe at captpowell1@earthlink.net.

The story is at: http://homepages.ihug.co.nz/~theraj/archives/ch207.htm

Best, Raptor

So, now you know who to contact for all your pharmacological Christmas gift needs.

Space Sim First Look: Evochron Alliance Share on Facebook Share on Twitter Update ID

It's been a while since our last Space Sim First Look, so here's a glance at Evochron Alliance. Although there are many dire predictions about the simulation market, this is the twentieth new space combat game we've highlighted since last year. The Alliance is suffering from the Vonari onslaught, and merchants and mercenaries have been asked to join the fight to undermine the advancing alien forces. The sequel to Evochron puts each character in the role of privateer fighting the invading menace. Players can explore, trade, mine, transport, escort and engage in combat in order to earn funds to customize their ship. Even the HUD can be reconfigured. Achievements that are made in single and multiplayer modes are combined, and voice chat is integrated into the interface to talk to fellow pilots. Like its predecessor, Evochron offers both Newtonian and Wing Commander control schemes, and joystick control is augmented by force feedback effects. There is also a 25 megabyte demo which can be fully unlocked once the $25 registration key is purchased.

Evochron Alliance offers many unique space combat and trading elements, including a real-time dynamic changing economy, seamless environment transitions, multi-level threat system, commodity/item trading, ship-to-ship trading in all gameplay modes, planetary descents, diverse control support (Mouse, Keyboard, AND Joystick control options), unrestricted open space jump drive travel and navigation system, realistic Newtonian physics, unified single player and multiplayer architecture, fuel resource management, per ship bribing, realistic revolving inventory availability, in-cockpit inventory and trade management, gravity effects, AI based trade negotiating, and more.

The game is part of the Star Wraith 3D Games family. Other related titles include Evochron, Star Wraith IV and Riftspace.


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