Holy ship! The details in the textures are simply amazing. I understand that you are heavily modifying the engine, still I never thought that this would be possible in this pretty old engine. Looking forward to playing this!
Looking sharp! I think I'd go for a stronger (more saturated) shade of blue, though. And possibly stronger shade of gold, too. That thing should look like it's literally plated with gold. Oh, and if you really want to go crazy with it, why not make the big glass ceiling transparent, and put a very simple mesh under it, to give the impression that we're seeing a bunch of tree-tops under the glass? That would be pretty fancy.
I think the really fantastic thing about the original, is precisely that it's so crazily distinct from other ships we see. There is no way in hell you could mistake the Twilight Purchase for a military ship. The difference isn't so huge that you think it's like an alien vessel or something, but the fanciness… well, I suppose ultimately, it's the difference between, say, Cunard's Queen Elizabeth 2, and the Royal Navy's HMS Queen Elizabeth.
Magnificent work!Next on our list of Beta 1 assets is the Twilite Purchase, the in game mesh really didn't capture the fiction's stated opulence so here's hoping this one is a bit more faithful. If it weren't sailing through bug-infested space, I think a few days aboard this ship might be quite relaxing. It's really kind of an odd duck for WCP, the art-deco design has more in common with the bugs than humans. But the gold trim, scalloped edges, and various shades of blue make for a strangely appealing shape. And the captain is grateful for being saved, unlike that jackass Pelican captain in chapter 2.
View attachment 10728View attachment 10727View attachment 10725
- Dead Capships in WCP (not implemented) - the code is there but there is a conflict with a previous .DLL from HCl, we are researching the impacts on removing the .DLL
Hey Defi, I've been away form the forums a bit so if you've explained this previously sorry for asking you to repeat it but can you explain what you mean by 'dead capships' ? I thought WCP/SO already had dead capships.
besides the 'old' rudder problem
It runs really smooth on modern PC's - one can push the 'eye candy' visuals to the max and most of us has proper joystick controllers now.