Website update, April 24th

PopsiclePete

Mission programmer
Friday again. Stay tuned !

On a mission

Another week, and another little bit of progress. Little bit? Well, yeah... but how significant! Quarto has now finished the second-last mission, and moved onto the very final mission of the game. In an odd bit of coincidence, that second-last mission was literally the second-last mission in the winning path series, and this final mission happens to be the final mission on the losing path series :).

Anyway, just try to imagine the significance of this. The absolute final mission of the project. Yes, it's really going to end...

However, there is a bit of bad news for you guys, as well. We will soon be announcing a release date - but the date will not be as imminent as we hoped. Michael checked in the other day, reporting that with his current workload, he won't be able to even start working on the remaining music pieces until the summer holidays. Disappointing? Yes - but for some reason, Quarto's happy about it. Actually, I am too. This is the final episode, and we've said many times in the past that we'll be trying to fix as many known bugs in the previous episodes in time for this release. Those graphical upgrades that are now possible thanks to Pedro, they take time too. And maybe we'll find one or two other things to improve along the way.

In conclusion - we will have to ask you to be patient for a few more months. The final episode will be released this year, but you may be a bit disappointed when we announce the release date (unless you expect it to be Christmas - in that case, you'll be very pleasantly surprised :-P ). All I can say to sweeten the news is this - we most definitely will put the extra time to good use, and the final release will be all the better for it.
 
yay!!! It is so close I can taste....no...hear....no....see...nope.....uh... conceive in my mind...yeah....YAY!!!!
 
Heh, close, yeah - but then again the main point in this week's update was that you still have a bit of waiting ahead :p.
 
...and that everyone is putting all the extra waiting to good use, as opposed to everyone on the team sitting on their ass while <insert team member here> finishes <insert feature here>.
 
1 to go!

Take all the time you need, guys, we'll still be here!
It wasn't when I started modding myself that I realised what a time-consuming hobby it is. Especially when you are out to get as many bugs as possible.
You can't put a price on perfection, you just need time and effort go get it until it feels right. That's what Standoff promises to be.

I think in the future we will count Wing commanders as...

WC1+expansions
WC2+expansions
Standoff
WC3
.
.
.

(hopefully Saga will carry the flame going once you guys release!)
 
...and that everyone is putting all the extra waiting to good use, as opposed to everyone on the team sitting on their ass while <insert team member here> finishes <insert feature here>.
...That too. Like the update says, I'm personally rather happy that the release date ended up being a bit later than expected. Gives me the chance to clean up quite a few odds and ends.
 
A very small bug i found.
On the Sabre's weapons diagram, the inner pair of guns is highlighted for both mass drivers and particles. then after switching too full guns, both pairs are Highlighted. I'ts easy to miss, as the weapons touch each other on the diagram
 
I'm not disappointed. Take as much time as you need to, I will fight those who pressure you to hurry up myself, if need be! :)
 
As long as it eventually comes out, I'm happy. Take all the time you need.

Also, good luck Michael!
 
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