ChrisReid
Super Soaker Collector / Administrator
We've got an amazing week on tap if you are someone who is fascinated with the ground textures of Wing Commander 4! Yesterday LOAF showed off the different landscapes featured in both WC3/4, including how WC4 differentiates itself by no longer just being a collection of monochrome planes. The WC4 Remastered team is now working to build on this in a major way with both geometry and texture getting an enormous boost. Read all about it in their new article here!
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Original update published on September 13, 2024
Wing Commander IV’s original terrain—there wasn’t much to work with. I won’t go into too much detail as wcnews has already covered it! Each “mountain” was just a single height value, and as you can see from the example image, sometimes lakes defied gravity, or terrain appeared under buildings. Modernizing this aspect of the game was a task.
The first step was to add tessellation support (scaling polygon density based on camera distance). Even without modifying the heightmap, this improved the geometry: instead of a sharp, pyramid-like peak, the use of linear texture sampling produced smoother, curved hills. Still, the results weren’t acceptable—too many equally sized smooth hills were conspicuous.
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Original update published on September 13, 2024