WC3 mine the jump points mission

Horrido

Spaceman
For the WC3 Kilrathi Saga bundle, just curious if there was a way to command your wingman to place mines at the jump points, as well, so that the Thunderbolt is usable, or are you stuck using the Longbow since your only option is to mine the jump points yourself?
 
For the WC3 Kilrathi Saga bundle, just curious if there was a way to command your wingman to place mines at the jump points, as well, so that the Thunderbolt is usable, or are you stuck using the Longbow since your only option is to mine the jump points yourself?
I don't remember doing that mission to be too hard. Are you having some sort of trouble? If so, then just drop 1 mine next to each jump point it doesn't matter how many you drop if I remember correctly.
 
For the WC3 Kilrathi Saga bundle, just curious if there was a way to command your wingman to place mines at the jump points, as well, so that the Thunderbolt is usable, or are you stuck using the Longbow since your only option is to mine the jump points yourself?

You have to drop the mines yourself, and only the Longbow has the capacity to carry enough mines, so, like the first mission in the hellcat, you're stuck
 
It requires two mines per jump point. It's not that difficult, I just don't want to slug around in a Longbow if I can enjoy rapid gun kills in a Thunderbolt. ~~~
 
i dont see what two mines at each jump point is really going to do... you'd need to really drown that area in mines for the mission objectives to be effective... one mine doesn't do THAT much... not unless the ones they gave you are like nukes or something
 
well.. considering that every ship coming through that jump point is going to run headlong into the debris of the first ship blown up by a mine.. two mines should be very useful.. unless the kitties already have a cleanup crew on the other side of the jump point.
 
It requires two mines per jump point. It's not that difficult, I just don't want to slug around in a Longbow if I can enjoy rapid gun kills in a Thunderbolt. ~~~

That's always the rub having to fly a bomber on a mission like that. It's hard having to fly dogfighting maneuvers in a Devastator against the Devil Ray since that thing normally goes directly after you and rather chews up a lot of systems/armor before you finally take him down. That's the challenge, though...how good of a pilot are you REALLY to be able to take down a much more maneuverable ship with a slug of your own?

Remember a line from Top Gun: "The jets you are flying against are smaller, faster and more maneuverable, just like the enemy MiGs." Flying against, and killing, smaller/faster craft tests you big time.

I like that kind of a challenge.
 
i dont see what two mines at each jump point is really going to do... you'd need to really drown that area in mines for the mission objectives to be effective... one mine doesn't do THAT much... not unless the ones they gave you are like nukes or something

I always figured that your mission really involved the Victory's entire Longbow squadron deploying the mines, and only you and one wingman get simulated for gameplay purposes.
 
kick the tires and light the fires! I always thought that mission was cool. Maybe im the only one here who loves the big guns, especially the broadsword!
 
I always figured that your mission really involved the Victory's entire Longbow squadron deploying the mines, and only you and one wingman get simulated for gameplay purposes.

Thats a good way to think of it.

One of the things I really didn't like about Wing Commander III was how your wingman always flew the same thing as you, and you never had any escort, even when youre in longbows.

In my opinion, one of the best (and hardest) missions was the one where you can fly drunk (*DONT*). That mission was great because you really felt like the CAG, jumping from one skirmish to another, assisting the different wings as they fought their own battles.
 
repeat that dude, you can fly DRUNK?? what mission do you mean by that? I played through WC3 (the original one) for several times and didn't ancounter anything like that. There was a interactive cutscene where you can decide to drink something in the bar, but the mission after that wasn't special...
 
after Angel dies you go to the bar and can either have another drink or accept Rachel's offer for company.... if you have more to drink then your controls for the next mission switch around from time to time... eg. sometimes right will be right, but then it will change to being left, and back to right again a bit later... up and down i think share a similar problem... so it can be a tough mission!
just as well other things dont change as well (eg. countermeasures dont change to being eject or something ~~~).
 
It's really nothing to get excited about, since the choice was terribly gimmicky - with the constant controls changes, the mission was virtually impossible to finish, so sooner or later everybody would choose not to get drunk.
 
It's really nothing to get excited about, since the choice was terribly gimmicky - with the constant controls changes, the mission was virtually impossible to finish, so sooner or later everybody would choose not to get drunk.

I didn't have any trouble finishing the mission. You only need to survive until you get landing clearance.
 
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