I've done a lot of troubleshooting and still having only limited success in getting my joystick to work correctly in WC3.
I am using VDMS to run WC3 in XP. I have tried both the alternate joystick routines patch, as well as the Thrustmaster joystick patch. Both have thus far yielded the same results.
Changing the type of joystick being used in the WC3 options (alt+O) does not change anything either.And it would seem that a lot of it comes down to how it's mapped in VDMS. However, I've tried a lot of different maps, and the results have not changed.
I am using a Saitek Cyborg 2000 gameport joystick. Here is my current map for VDMS
Does anyone else have suggestions for getting this dang game to accept proper input from a joystick, and what the proper VDMS map for it is supposed to be? If yes, that would be very helpful.
I am using VDMS to run WC3 in XP. I have tried both the alternate joystick routines patch, as well as the Thrustmaster joystick patch. Both have thus far yielded the same results.
Changing the type of joystick being used in the WC3 options (alt+O) does not change anything either.And it would seem that a lot of it comes down to how it's mapped in VDMS. However, I've tried a lot of different maps, and the results have not changed.
I am using a Saitek Cyborg 2000 gameport joystick. Here is my current map for VDMS
The goal is to have the POV working as well as all four buttons. It would be nice to have the throttle working too, but I don't thing WC3 is compatible with that at all, so it's okay. After some different configurations I realized how to get the POV working by using the "P" variable (so simple ). But only the trigger and the middle thumb button work no matter what else I try. What's more, if I hold B2 and press fire, it goes into "Left View" camera mode! This does not allow me to roll while firing. Unless of course I use the spacebar to fire.;
; This file emulates one analog joystick
; (with two buttons, three axes, rudder and discrete POV)
;
; Recognized joysticks: A (first) or B (second)
; Recognized axes (analog): X, Y, Z (throttle), R (rudder), U, V, P (POV)
; Recognized buttons (digital): B1, B2, ..., B32 (up to 32 buttons), P1, P2 (two discrete POV bits)
[inputs]
analog.1 = A.analog.X
analog.2 = A.analog.Y
analog.3 = A.analog.Z
analog.4 = A.analog.P
digital.1 = A.digital.B1
digital.2 = A.digital.B2
digital.3 = A.digital.B3
digital.4 = A.digital.B4
Does anyone else have suggestions for getting this dang game to accept proper input from a joystick, and what the proper VDMS map for it is supposed to be? If yes, that would be very helpful.