T
ToxicFrog
Guest
Although the game itself runs fine, and the sound and music is timed properly, the cutscene video is slightly faster than it should be. In a lot of cases (briefings, for example) this isn't such a big deal, because it never goes fast enough to cut off the conversation, but in some cases it's really obvious -- the biggie being in any scene that shows your cockpit from outside. As the ship slides forward, it'll go faster than the scene was timed for and you'll run out of ship, leaving just the front half of your fighter sliding across the screen...
It doesn't affect gameplay and the story is all still there, but it's really jarring. Anyone know of a fix for this?
System in question:
- WC2 WCKS
- Windows 2000 (happens with and without compatibility mode)
- P4 2.6GHz CPU, hyperthreading
- 1024MB RAM
- Radeon 9200 or Radeon 9800Pro video card (I recently upgraded and have thus been able to observe this with both cards)
It doesn't affect gameplay and the story is all still there, but it's really jarring. Anyone know of a fix for this?
System in question:
- WC2 WCKS
- Windows 2000 (happens with and without compatibility mode)
- P4 2.6GHz CPU, hyperthreading
- 1024MB RAM
- Radeon 9200 or Radeon 9800Pro video card (I recently upgraded and have thus been able to observe this with both cards)