WC2 friendly capships invulnerable

Huh? I don't know what you're talking about, Phil.

I've never been fast enough to do anything to the PTC blasts, whether using guns or my ship. But that's interesting, I didn't think you could do anything to blasts once they've been fired.
 
Parden me, it was Paladin you fly with, not Angel, in the second Gateway mission. I find that if you launch, you can just stop and the Kilrathi will fly off. I found this out when I waited for them to come in to attack, and they just packed up and left. I was stunned, so I flew back to the Claw and the mission was a success.
 
Every time you fly the mission, far as I know. I do it all the time and think of what the others would think of the Kilrathi running away from me. :)
 
Heh heh heh. Get him to let you play it then show him. But you might want to make sure that it works on the PC version first, if it's the PC version you have. I have the Super Nintendo one, so it might be a bug in that. But it should work.
 
Phillip Tanaka said:
Get him to let you play it then show him.
What? No, I mean younger brother. I let him play it. Actually, he wanted to jump straight to WC2, but I insisted that he start from the beginning. :)

Phillip Tanaka said:
But you might want to make sure that it works on the PC version first, if it's the PC version you have. I have the Super Nintendo one, so it might be a bug in that. But it should work.
Hmm, I suspect it might be something to do with the SNES version.
 
Wedge009 said:
I've never been fast enough to do anything to the PTC blasts, whether using guns or my ship. But that's interesting, I didn't think you could do anything to blasts once they've been fired.

In the WC1/WC2 engines (PC), gun "blobs" and missiles can be shot down, but never shot down a flak (I think they just move too fast)

In WC1, sometimes the laser and neutron blobs on one Jalthi wing will actually "kill" each other in mid-flight. Rather hard to spot unless you hack your ship's shields and play dartboard, though.
 
Wow, I've shot missiles before, but not gun blasts. Clearly, one would only have a chance of 'killing' a gun blast if it was slow, and the PTC is the only thing which fires a slow blast.

Flak is just flak, sprayed out everywhere so there's nothing specific to shoot down.
 
Why does this suddenly feel like a new area of WC theory. "W.F.C.T." . . Weapons Fire Cancellation Techniques.

Although, I will admit, in WCP, if a moray was flying straight at you, and you were shooting, he'd fire a missile (unless you were playing on Pussy Mode) and your shots would usually take it out. Then again, he'd easily do the same to yours. Sucked.
 
That's what I didn't like about those anti-turret missiles. Even if you initially launched the missile at an angle, and changed vectors as soon as it was launched, the missile is pointless unless the turret was actually tracking someone else other than you.
 
I already knew how to change vectors after firing. The morays, however, weren't so bright. After losing roughly three missiles to moray guns, I figured out that I needed to either stop using missiles altogether (which is a big step away from pussy-dom) or fire and then move to distract his aim.

Generally, I don't use missiles unless I'm in a jam. Those are rare, unless I'm in a Shrike. I hate Shrikes. I can beat any mission in a shrike, which is the sign of a good pilot, but I still hate the damn things. Too many drawbacks. They remind me of Crossbows. I'd rather strap a torp on a ferret. Those bugs would be damned hard-pressed to touch me, then.
 
There were one or two missions in a Shrike where Mantas seemed to home in one you and only you. Even though you still need a fighter escort, I prefer the Devastator to the Shrike.
 
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