WC2 friendly capships invulnerable

NapoleanAce

Spaceman
Quick comment...

Has anyone ever played a version of WC2 where the friendly capships you are assigned to escort can actually be killed by enemy fire? This trait made the game much easier than in WC1, but I felt like a cheater when a ship I was supposed to protect (Paladin's Free Trader, for example) would "die" -- at least I'd hear the music for it, but it never blew up. I could dilly dally all day while enemy fighters slashed away at it and not have a thing to worry about. I know some ships weren't invulnerable, like the Bhomis, Excalibur, Sable Star, even the Concordia on some occasions...but with others, it's like the computer was cheating for me.
 
Yeah, Paladin was invulnerable, like when he flew that kilrathi transport too. Concordia can die but it takes a lot. Same with the destroyers.
 
Some capships on some occasions were invulnerable, but only but story continuity reasons. It's not such a big deal because the first time you play the game, you don't know the story, so you shouldn't know wich ship is invulnerable... unless you're pretty bad and hear the capship pilot crying his ship is about to blow for the 10th time :D
 
Just flew a mission in WC2:SO1 where I had to escort a transport and a friendly Kilrathi Capship.
The transport was hit by an enemy torpedo and died rather quickly...
 
Yeah, I remember that mission, the rendez with the Sh'ar N'Tanya or something or another. It's only a handful of ships that this occurs with...but I guess PP has a good point about the story continuity, since it's kinda hard for Paladdin to eject from his Free Trader like the wingmen do.
 
nowadays, they'd program it so that he could indeed be killed, but you'd also fail the mission and be forced to start over. Kinda like when your carrier goes up. "Your carrier is a floating pile of debris and corpses, anuswipe! Way to be an incompetant jackass! Drift forever, shirker!"
 
Of course, that's not as bad as what happened to me on the third/fourth missions of the WC2 Ghorah Khar set. Launched from the Concordia with Hobbes and just left-didn't attack the Sartha. Somehow (and I couldn't believe it at the time. I think it was a bug in the system), the Concordia exploded, complete with Edmond ordering all hands to abandon ship. I still don't know how it's possible, since Sartha don't have torps. I've tried to recreate it-I had afterburned out past the Sartha, then was just out of targeting range for the Concordia, but could still see the ship. Regardless, I autopiloted on with Hobbes, trashed the Kilrathi strike force heading towards Olympus, and landed on the station. One cutscene mentioning our return to the Concordia later, I took off with Hobbes, killed the Drakhri and Jalkehi, then went back to discover that the Concordia had magically repaired herself. I guess Sparks was pulling overtime.
 
SabreAce said:
Of course, that's not as bad as what happened to me on the third/fourth missions of the WC2 Ghorah Khar set. Launched from the Concordia with Hobbes and just left-didn't attack the Sartha. Somehow (and I couldn't believe it at the time. I think it was a bug in the system), the Concordia exploded, complete with Edmond ordering all hands to abandon ship. I still don't know how it's possible, since Sartha don't have torps. I've tried to recreate it-I had afterburned out past the Sartha, then was just out of targeting range for the Concordia, but could still see the ship.

I believe if you pressed F9 or something and looked at the "victim" while afterburning out of the scene, everything in the scene will explode. But since in that mission the Concordia is not flagged at your base (it's Olympus station), it didn't matter :)
 
Stealth_C^ said:
Concordia can die but it takes a lot.
Funny, I can't recall the Concordia ever dying while playing normally. She'd only ever blow up if I did the "Finger of Death" cheat or turn traitor. :)

At the beginning of WC2, when you first rescue the Concordia, you can "Finger of Death" Caernarvon station, and return to it in the next mission (when you can again blow it up). :)
 
According to Kevin Chang, the Bonnie Heather and the Gamal Gan are invincible. The Concordia can be destroyed, but is built like a Ralari on acid. But the other cap ships such as transports, and Confed fighters and bombers are more realistically armoured and are vulnerable.
 
Wedge009 said:
Funny, I can't recall the Concordia ever dying while playing normally. She'd only ever blow up if I did the "Finger of Death" cheat or turn traitor. :)

I've "helped" the Kilrathi kill the Concordia in an early SO1 mission where the Concordia is "desperately" trying to fend off two Fralthra while you desperately try to fend off a wave of Gothri.

I intercepted the PhaseTransit shots from the Concordia, did that about four times... the two Fralthra eventually won. :D
 
Mincemeat said:
I intercepted the PhaseTransit shots from the Concordia, did that about four times... the two Fralthra eventually won. :D

You did what?! Or to ask more precisely: how did you survive that?!?!?!?!
I 'intercepted' the PTC a couple of times, but I would never live to tell...
 
Well, I parried it with my gunfire... rather difficult but possible. Fly to within 3000m of the Concordia's nose and wait for the charging noise :)
 
So you can shoot down the shot of the PTC? Amazing - newer thought about that...
 
I loved the mission early in WC1 where you had to scarp with Bhurak. The trick is to be liberal with the afterburners and wear him out quickly, but keep an eye on his buddies. If you wear him out too much and then break off, he'll turn coward and run. The idea is hit some, stike at buddies, unload a full volley AND a missile on Bhurak (thus killing him, if you have any skill whatsoever. If he doesn't die, it means you're a pussy) and then finish his pals of at your leisure.

The hardest mission, however, is that damned ralari. Or, perhaps, that mission with Angel where you have to defend that Exeter. I usually come back with the thing, but I'll be missing some guns.
 
No doubt the easiest mission is where you defend the Tiger's Claw with Angel. All you have to do is show up. I'm not kidding. Park your fighter as soon as you take off. The Kilrathi will lose interest and run. Man, I'd love to see Angel's face seeing that. :)
 
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