KillerWave
Spaceman
Originally posted by Eder
For fighters, it can be anything up to 1200 triangles. Fighters don't really slow the game down unless you have dozens of them.
You can have more than 1200 polys in a fighter, if you make separated meshes (wich cant have more than 1200 polys), and you just need to add the following to the ship iff before the "expl" chunk:
--------------------------------------------------------------------------------
FORM "PART"
{
CHUNK "DATA"
{
cstring "hardpoint" // name of the hardpont the extra mesh
// will attach to in the base mesh
cstring "mesh" // name of the new mesh
long 0 // x axis rotation
long 0 // y axis rotation
long 0 // z axis rotation (doesnt works)
}
}
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the difference from a part to a capship component, is that it cant be targeted separatedly from the base (main hull) mesh...and it cant rotates .