Originally posted by gevatter Lars
What kind of details are you speaking of and about the blocky designe. ...
But if you have something more details that you want tell me excalctly what you are missing.
Yes, and back in the Elite days, ships were made out fewer than twenty polys and hand coded in assembler. The ships in WC3 and 4 were built to the technology limitations of the game engine and computers of eight years ago.like it or not, that IS how ships in WC3/4 looked. They didn't have all kinds of "useless details" hanging off the sides
Go to http://standoff.wingcenter.de and take your pick... you can see dozens of my ships there.Originally posted by gevatter Lars
Eder could you post a pic of your ship, I would like to see it.
Yep.Originally posted by gevatter Lars
Abuot the Polycount...do you mean 3000 polys with triangels?
Yep, FRED is a big plus for Freespace in my opinion as well... but I still think that for a WC mod, the end result's better if you just strive to learn WCP mission making and go with the WCP engine. That's why I decided to use the WCP engine anyway.Originally posted by gevatter Lars
The only thing I know is that it seems that making missions and Campains is quite easy with the FRED2 mission editor. WCP hasn't got a mission editor that is so easy to use...not that I knew.
For fighters, it can be anything up to 1200 triangles. Fighters don't really slow the game down unless you have dozens of them.Originally posted by gevatter Lars
An other question is how good is the WCP/SO engine?
- What is the recomend polycount for ships?
Up to 1200 triangles for each fighter or capital ship component (IE: bridge, engine, hull, etc). Like I said, fighters hardly affect framerate, and a GeForce level video card can easily handle half a dozen capships on the same navpoint... which is quite an absurd number already.Originally posted by gevatter Lars
- What is the max ploycout it can handle?
Killerwave has a tutorial up on his site: http://killerwave.solsector.net/ - as for the converter, you can get it from Thomas Bruckner's site... look for it in the CIC's link section.Originally posted by gevatter Lars
- Is there a good converter for models with a manual?
Pretty difficult, if you ask me. This is just about the only part I still have trouble with. But someday I'll get the hang of itOriginally posted by gevatter Lars
- How difficult is it to make missions?