WC:CD "Paktahn"

JasonRocZ

Vice Admiral
Alright I still have alot of work todo on it but you can see I change the shape quite a bit to reflect the WC Arena ship which is called the "Phantom". I've got a question on the cockpit tho... What does it look like I searched around and each screenshot is at an angle where you can't see the cockpit, so if anyone know where one is or has a screenshot of one that would be awesome so that I can put it on this puppy. Anyways enjoy. P.S: At the end of this week as posted in another thread I'm not sure what the outcome of the situation with the vehicle is going to be, so I'm praying that things turn out ok. This will be my last post until that situation is over with. But as stated above enjoy. And any comments or things to add make it known so that I may add them.
 

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https://www.wcnews.com/ships2/wc3paktahn.shtml has one taken from the right. The cockpit appears similar to that of the Dralthi IV, but beefier and flipped left to right.

Ack, just realized that you must be referring to the Paktahn Phantom variant. Even so, I'd imagine that the cockpit would be similar.

Nice model, by the way!
 
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Yea the Phantom Variant.... I can't seem to find a picture that has a good view of the cockpit, also the cockpit textures are all messed up but I'll replace them with the correct one once I find the cockpit it was only there for show. I also plan on doing the textures from WC Arena. Instead of the ones you see (There just for show) so it doesn't look totally wierd.



P.S: I found those cockpits https://www.wcnews.com/arena/ I'll just assume the bottom of the cockpit is round and nothing crazy or new about it, just generic but this is a better cockpit,.....Isn't this cockpit used on another model somewhere tho?
 
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Alright well things are up in the air (Could be good could be bad) in regard to my personal situation at the moment but...I worked more on the Paktahn last night in trying to stay true to the WC Arena Paktahn "Phantom" Model....Of coarse it may be off in areas I'm trying to get it as close as possible but that is proving to be pretty hard when I get in to the texturing area. Anyways, Here are some updated Screenshots and also engines, the cockpit (as close as I can get it without tipping the poly scale)...Also take note of all the changes cuz there are many I haven't listed. etc... it tips the scale at 1181 Polies and only 2 texture files :) . If there's anything to add let me know.
 

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Here's another Screenshot with some mock-up Engine Flames :) (I got bored here at work) seems boredom comes during the beautiful weather days. :)
 

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I know what you mean about being bored at work...they're saying 65 -70 tomorrow for the MA area!! <cough, cough> I think I'm suddenly ill...

I like the engines on this mock-up quite a bit...
 
Yea I kinda just winged it, I've never made any engine flames before for models. The only thing that kinda sux is that... I can't use any of the engine flames I make for the models and transfer them into the Vision engine that Secret Ops uses
 
I also put this into the vision engine today.....So stay tuned for screenshots on monday... The OpenGL won't do screenshots for me.
 
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