Video Interview Transcript (February 26, 2007)

Bandit LOAF

Long Live the Confederation!
If you don't have the bandwidth to download the 230-megabyte Wing Commander Arena video interview from GameSpot, don't worry -- we've put together a text transcript. All the dialogue is from Electronic Arts Line Producer Sean Penney:
Xbox Live Arcade, it's a great platform, it is very innovative, and we wanted to do a space shooter and we wanted to get on to Arcade. Everyone loves Wing Commander, I certainly do, and we were excited about the thought of putting Wing Commander IP with a 16-player action space shooter. So we've got a single player experience and a multiplayer experience. In the single player experience you can unlock ships by playing through a variety of modes. We have training modes, melees, a couple special modes where you're just blowing up asteroids, others that are just total mayhem, and those go on to leaderboards that go online, but I think where the real meat of it is is the, the online play. We've got sixteen player gameplay, which includes 8 on 8 team play or sixteen player free for all play. We also have one on one duels. And we have a specialized arena called the Bearpit where you can have two people go into the pit while the other fourteen wait outside and they can do all sorts of things like shoot at each other or play minigames or shoot inside the Bearpit. We've got capital ship versus capital ship, and there's going to be a lot of strategy there.
We've got a capture the flag mode called satellite and then in the free for alls it's, you know, pick your favorite ship and take on the world and we've got specialized environments for them all.

So what we've got in the capital ship versus capital ship is you, you choose a side. You choose to be either Kilrathi or you choose to be human, and that's something you couldn't actually ever do in any of the previous Wing Commander titles. You couldn't play the Kilrathi, and we have nine Kilrathi ships that you can choose from and nine Terran ships that you can choose from. So you choose a side, and each side has their own capital ship, and each capital ship has three levels. On each level there are a series of turrets and missile launches which will be firing at you as you try to destroy them. If you destroy all of the devices and weapons on one level of the capital ship the capital ship actually drops down a level allowing you to then destroy all of the devices and all of the weapons and laser turrets that are on the second level of the ship. If you accomplish that the ship drops down to the final level which is the bridge. Once you destroy the bridge, the ship will break into three pieces and blow up, and you have won the game. So, so your goal in the game is to either attack the capital ship or defend your own capital ship.

So there's eighteen ships total. Each race has three base ships: a light fighter, a heavy fighter and a bomber. Each of the base types has three variations. So, one of the things that the original Wing Commander did was it allowed you to upgrade your ship, and when you upgraded your ships armor, for example, you would get better armor. You wouldn't get more of it, it would be a different alloy. It would be supersteel or duralloy or plasteel or these types of things, but in an arcade game, it's hard to communicate that visually, because arcade games are very visual games, it's not a first person shooter. So what we wanted to do was change the silhouette of the ship, so when you get an armor upgrade for your Arrow it takes on a different silhouette. It gets more armor. So there's three variations of the Arrow, three variations of the Rapier and there's three variations of the bomber, the Broadsword, and on the Kilrathi side it's the same thing. We've got the light fighter, the Darket, the heavy fighter, the Dralthi, and the heavy bomber, the Paktahn, and there's three variations on each one. It's a bit rock paper scissors. You can destroy a heavy bomber with your light Arrow, but you're going to have to play pretty carefully.

Three different types of pickups. There's regenerative pickups which will heal you or it will refill your missiles. Pickups that will enhance you, things like Hammer Shot or Cheap Shot which means it increases the damage you do or it increases your speed or it allows you to fire more often and then a third type of pickup we have is special pickup. These are quite rare, but these are things like energy absorption or supershields or wingmen, which gives you a clone of yourself. One to two would fly beside you and mirror all your actions. So if you fire weapons, they'll fire weapons so you can essentially triple your firepower with these guys.

It's an arcade game, so you want people to be able to just pick it up and play it, but it is a Wing Commander title, it is a space combat game, so you want to add some depth to it. So it's pick up and play, but there's layers of depth. It's the old adage that it takes a moment to learn but a lifetime to master, and I don't know if it would take you a lifetime, but there's a whole series of advance maneuvers, there's extra devices, so with the right stick you can do barrel rolls, you can do flips, you can do immelman turns, you can do 180s and different ships have different special maneuvers that they can do. So Wing Commander Arena should be out early summer.



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Original update published on February 26, 2007
 
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"You choose to be either Kilrathi or you choose to be human, and that's something you couldn't actually ever do in any of the previous Wing Commander titles"

That's a pretty unfair statement.
For the original Wing Commander titles, playing the Kilrathi would have ment to do a completely new plot, FMV, missions. Like creating a whole second game.

Also the statement is not true. You could fly Kilrathi ships in WC: Armada.


Well, seeing this screenshot, I'm not too upset about it:
https://cdn.wcnews.com/newestshots/full/arenainterview5.jpg

"Sandman"?

Looks like the developers played Wing Commander Saga.
Which probably means they really are Wing Commander fans. ;)
 
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It's not a *criticism*, it's a statement.

The callsigns for the bots are all from previous WC games.
 
Yeah, I was rather impressed with some of the stuff they came up for the bot callsigns. I mean, "The Machine" - that's as obscure as you can get with WC references.

On the other hand, I'm not impressed with the random "x shot down y" messages that we see in some of the videos - the only thing in this game so far I haven't liked. The random texts in these messages are like something straight out of Quake or Unreal Tournament - I wish they'd come up with messages that fit the climate of the game better.
 
Thanks for posting the transcript -- just finished downloading the HD video and it looks neato in 720p! Are you able to host the other HD Gamespot videos?

One thing I noticed in some of the earlier videos and which looks more visible in the capship vs capship portion of this video, is what appears to be a white map outline/border, presumably to indicate the playable map area -- is this the case or is it a rendering error?

Regarding the "x shot down y" messages and taunting with 16-players online: not having played any form of Xbox Live before, if there is voice taunting/communication how will it work in practice? I thought Loaf mentioned something in another thread about the WC-esque way that comm chatter will function, but if there's 8-players on the same team all shouting different commands at the same time, won't it get a bit chaotic? Similarly, with 16-players taunting each other?

Anyway, as I say I have no experience of Xbox Live and the voice setup, so perhaps it all works out smoothly.

Cheers,

Bryn
 
The first two HD Arena videos are at https://www.wcnews.com/arena

They're #1 and #2 in the video section.

Comms in Arena require you to key the mic before you speak -- so everyone will only hear you while you're preassing 'down' on the d-pad. That frees up a lot of bandwidth, and makes it more like you're selecting WC-style comm messages.
 
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