Using Unity

QuailPilot

Spaceman
I've been fiddling around with Unity, and got the idea of using Unity as the engine to make a downloadable TacOps game.

I'm sure it's possible, but as of this moment it's probably a little beyond me to make. (Especially coding rules and all that.)

But just shooting this idea out there. Maybe after the browser version is done, you could try making a 3d version.
 
I'd certainly consider it. Also, much of the 'core code' that handles the game rule implementation is fairly object oriented. It wouldn't be too hard to switch to another OO language. The part that would need to be completely rebuilt is the interface and all associated display and command handling code.
 
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