using special buttons of Attack 3 Joystick

  • Thread starter Thread starter Unregistered
  • Start date Start date
U

Unregistered

Guest
Hi!

i got Wingcommander 3 finally running with XP, only VDMSOUND (with sound and so on)
http://ntvdm.cjb.net/ did the trick (and lord , i tried) was pretty easy to
get it going using soundblaster16 as the device and of course with low
level cdrom support.

I`ve got an attack 3 from logitech and would like to assign throttle and
other stuff to the spare keys on the joystick.

No luck so far, i used the logitech tool (Profiler), but no avail.

i guess it´s because vdmsound emulates a generic gameport which cannot pass
on keyboard strokes.

any hints anyone?

cu

knurpsl
 
NO gameport can pass keyboard strokes. Does assigning keystrokes to buttons work in other programs (like notepad?)
 
well, it might, but i wouldn´t care.

i figured, as an USB Device the the stick itself is able to pass on characters.
probably even works with newer games.

well this might be a question for the vdmsound board anyway.
Just hoped somebody already figured it out (and would share the wisdom)....


thanks

knurpsl
 
Ok, so it is USB then. In that case any references to gameport should really pretty much irrelevant to you. As far as your problem goes it would be interesting if the keypresses work in other (DOS) games (using VDMSOUND) or work in a DOS window that is started with VDMSOUND. I don't know the workings of the Attack3. Does it save the settings inside the stick or does it need a TSR driver on the PC?
 
well, i tried to link one of those profiles against dosdrv.exe from vdmsound.
didn´t work either.
i don´t know if it´s possible to invoke dosdrv form the commandline to
start another executable, or i´d try this
(you know like dosdrv.exe -r /h:/wc3.exe)

vdmsound is not really documented, i tried the "singel 4 axis joystick" setting
and also different joy.maps. This in combination to thrustmaster/flightstick settings
in wingcommander this also did not work.

It´s a pitty....

This is joy1.bat from the vdmsound directory.
If somebody understands the syntax maybe it would be possible to map
keystrokes to buttons ( - for slower, + for faster)
;
; This file emulates one analog joystick
; (four buttons and four axes)
;

; Recognized joysticks: A (first) or B (second)
; Recognized axes (analog): X, Y, Z (throttle), R (rudder), U, V, P (POV)
; Recognized buttons (digital): B1, B2, ..., B32 (up to 32 buttons), P1, P2 (two discrete POV bits)

[inputs]
analog.1 = A.analog.X
analog.2 = A.analog.Y
analog.3 = A.analog.U
analog.4 = A.analog.V
digital.1 = A.digital.B1
digital.2 = A.digital.B2
digital.3 = A.digital.B3
digital.4 = A.digital.B4
 
Back
Top