update update update!

http://www.spiritplumber.com/priv_remake/wcu-code.zip
(code update, small file)
http://www.spiritplumber.com/priv_remake/wcu-data-roid.zip
(new asteroid gfx, small file)

The assumption is that you already have the big gfx file of course :)


What's new:

* First implementation of torpedos and phase shields; can't buy milspec torpedos anywhere yet though. Anything bigger than a Paradigm and owned by a military entity will have phase shields.

* Asteroids are destroyable and you can even land on some of them. Search the surface to make a couple of extra bucks.

* FINALLY fixed fighter exit from carriers, now it looks just right.

* Minor AI tweaks.

* New bases and capships now buy/sell stuff correctly.
 
Spiritplumber? Can we please get some model for the carrier? It feels weird not seeing anything but the turrets and radars and stuff sticking out of random points in space. :p
 
eep? O_O, uhm, which carrier is doing that -- the Concordia, the Victory or the garrison carrier? I think I left some obsolete stuff around.... (had a generic carrier model earlier)
 
fweee.... done the infantry models @_@; this is hard! Now I gotta make them work in the game. I hope people'll even SEE these guys!!!
 
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