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Well I've blazed my way through to the final mission, studiously sticking to a damned perfect score. (Aside from fighters, I think the only non scripted Confed losses have been two minelayers.) And I've had a lot of fun poking at the branches, and trying to figure out how to perform well.
I've read in this forum in dozens of places about the nifty guide which will tell me all sorts of magical secrets and explain all the bits of missed. I totally can't find a copy anywhere on the internets though, even thought it's mentioned several years ago as being basically complete and missing a few graphics.
Any news? I couldn't care if it's only 70% complete, that's a lot more than zero, and I want to know what's in these losing missions and if it's worth going all the way back and playing intentionally badly.
(Like, should I go and lose extra minelayers, so I can save the San Paulo, because it seems the poor thing counts as being destroyed if I don't get the option to fly the mission to save it. (Fair cop, I suppose.)
I've read in this forum in dozens of places about the nifty guide which will tell me all sorts of magical secrets and explain all the bits of missed. I totally can't find a copy anywhere on the internets though, even thought it's mentioned several years ago as being basically complete and missing a few graphics.
Any news? I couldn't care if it's only 70% complete, that's a lot more than zero, and I want to know what's in these losing missions and if it's worth going all the way back and playing intentionally badly.
(Like, should I go and lose extra minelayers, so I can save the San Paulo, because it seems the poor thing counts as being destroyed if I don't get the option to fly the mission to save it. (Fair cop, I suppose.)