Secret Ops - Autosave

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For some reason secret ops refuses to save the game after the first mission, giving the reason that I am out of disk space (I'm not).
Thanks to EA, there's no tech support anymore. Any assistance would be appreciated.
 
And, before someone suggests it; I have reinstalled three times. Win98.
 
Maybe you got probs with your HD.....I dont think its SO`s problem...Check your HD
 
I've got quite a few gigs remaining.
I've heard of people having similar problems with prophesy, but most of that can be solved by deleting files individually. No such luck for me, I've tried everything I can think of.
 
Originally posted by Unregistered
I've got quite a few gigs remaining.
I've heard of people having similar problems with prophesy, but most of that can be solved by deleting files individually. No such luck for me, I've tried everything I can think of.

Can you be more precise? Maybe you got too much free space.
Also did you check that no files/directories are read only?
 
Can you be more precise? Maybe you got too much free space.

Uhhh... no. There is no possible way to have to much free space, especially for any game made since the popular interoduction of fat32. Even before, it's pretty unlikely.


Also did you check that no files/directories are read only?
Yes. They aren't.
 
Originally posted by Unregistered
Uhhh... no. There is no possible way to have to much free space, especially for any game made since the popular interoduction of fat32. Even before, it's pretty unlikely.

I got no idea what you talk about regarding FAT types.
But I got quite a few DOS games that don't like bigger HDs when installing. The problem is that the game designers query the free disk space in bytes. Now they might only be using a 16-bit integer for that one and your fancy 80GB Harddisk generates an overflow error, resulting in a misreported size.
That is why actually reducing the free space on the HD (not repartionating it, just filling it up) might help.
 
Originally posted by cff
I got no idea what you talk about regarding FAT types.
But I got quite a few DOS games that don't like bigger HDs when installing. The problem is that the game designers query the free disk space in bytes. Now they might only be using a 16-bit integer for that one and your fancy 80GB Harddisk generates an overflow error, resulting in a misreported size.
That is why actually reducing the free space on the HD (not repartionating it, just filling it up) might help.

Early FAT types (first 32, middle-range 16) don't recognise partitions larger than 260Mb and 256 Mb (respectively). It's not a case of having too much free space, the actual size of the drive will be cut off at this point for anything designed for these FAT types. It's a bad way of doing things, so even with older games this is a rare problem.

It's extremely unlikely for a game to have this kind of difficulty, especially SO, which if you haven't noticed was designed for Win9x making all of this irrelevant.

The problem isn't drive space, this much I've gathered from the extremely unhelpful people at EA tech support.
 
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