Yeah, it is motion-blurred... and no, Eder only rendered it in 320x240 (he was in a hurry... and besides, we always seem to have a 320x240 picture in our release announcement). I would imagine that once we have all five episodes done, Eder might be able to spare some time to render a few hi-res images for wallpapers and such... but at this particular time, that's not really an option.
BTW, there's a little bit more detail about this announcement on the Standoff website - so, that's the place to visit if you're wondering about what we've still got left to do, why we're not releasing for Christmas, and all of life's other big questions .
The Blurry Sabre is something I came up with in a hurry so Q could announce the release in time for christmas... my screen exploded (yes, really) a couple days ago and I'm currently using a borrowed monitor which likes to display everything in yellow and flicker every now and then.
Thus, being basically half-blind here, I decided to overblur instead of underblur and just stay on the safe side.
Not to mention that parts of that Sabre aren't actually textured, or are mis-mapped - notice a little red blip above the 2nd engine from the right? That's not supposed to be there, it's one of the red lights from under the front winglets as shown in WC2 takeoff scenes.
This is... absoultely exciting... I was just playing around with the simulator yesterday, wondering when the new episode would be unveiled... I've gotta say, I love the ITS-less fighters... not because I don't like the ITS (I love it), but because it just brings older WC games to mind. Flying those ships in the campaign is going to be awesome.
HEY! What a coincidence! That is the same day I go back to the university. I will probably be able to download on the first day of release. YES!!!!!!!!!!!!!!!
Okay, I mean yes as in I won't have to wait any longer than most anybody else will.
And yes, 2006 looks like a good year indeed for WC. Imagine, this time next year, Flight Commander should have lots of new features and very capable AI. Also Standoff will be complete and maybe...just maybe...Ranger's Glory will be...
approaching some milestone---I am just too optimistic, I guess.
On a related note (different project though): I didn't work on Ranger's Glory all day today (Dec 25) or yesterday for that matter--unless you count compiling the RG christmas package and cursing at dial-up to get said package uploaded!
And I only just got it uploaded like five minutes ago. It is already an hour and 23 minutes into Dec 26!
6th of January, not much time left now . We're still busy as heck testing the game in search of last-minute bugs to kill, but overall, I'd say we're winning this fight.
...And check out that progress page. So... blue. So very blue.
BTW, if you're waiting for this one and have some time to spare before the release, I'd suggest getting some practice in the sim. You might find it more useful than you can imagine .
Also, if anybody's wondering, the magic number for this episode is 460. Most of the generic pilot voiceovers are in by now, so the episode ended up with less voiceovers than either of the previous episodes - but that still means the grand total is now well over 1500.