Just one detail - more ships, more equipment, more developed systems, more weapons, et cetera - that's all the stuff that FreeLancer did have, and which made FreeLancer so vanilla-flavoured. Mmm, should I buy Generic Fighter A, or should I save up another twenty thousand to buy Generic Fighter B, identical except for better shields? That's the kind of difficult choices that FreeLancer's incredible range of equipment subjected players to. To be honest, I'll take Privateer's four ships any day .warzog said:When Privateer came out, Chris Roberts said that he wanted more ships, more equipment, more developed systems/bases, and more weapons, but that the computers of the day couldn't handle it.
IMHO, Freelancer was going to be what Privateer had been meant to be.
Unfortunately, the powers that be didn't, and that probably caused the rift that led to Roberts leaving.
I truly believe that Roberts was trying to make "Privateer 3-Freelancer."
FreeLancer must indeed be the spiritual sequel to Privateer 2.Quarto said:b) the lack of variety in ships. The ships in the game were divided into just three categories - fighters, better fighters, and freighters. The fact that there was half a dozen ships in each category doesn't change much, because the differences were so miniscule that you simply didn't care what you bought, as long as it was better than your last ship. Of course, the choice between a freighter and a fighter could have been a significant one... except that the game's storyline left you without the shadow of a doubt that no, you're not supposed to play with a freighter, you're supposed to buy a secret superfighter for fifty cents instead.
I'd love to!
But we need the models.
And we need them set up for Freelancer.
Most of the models in the mod were done by people just for fun, or for other mods, such as the WC Saga mod.
Tolwyn, and Bob McDob, both of whom are working on the WC Saga mod, used to work on this mod too.
Shortly after I came onboard, they left to concentrate on Saga, and I've had difficulty getting any more models.
Bob did manage to come up with Perry, and New Constantinople, since then.
And I got permission to use the Banshee and TCS Vesuvius from other Freelancer/Wing Commander fans at Lancer's Reactor.
And a new contributor came up with the Privateer Mining Base, but that's it.
We were promised the Dragon, the Excalibur, the Concordia, and a few others, back in March, but we still don't have them.
The closest thing to this in Freelancer is Trains tail turret.2) I don't recall turrets firing forward in WC games except for Prophecy with the Devastator's plethora of wildly firing auto-lasers. (they always screwed up my accuracy rating) On my Centurian, though, I have a plasma turret floating above () my ship, firing forward with my other guns.
Well, it's always convenient to blame a big faceless corporation like Microsoft, but in this case, Microsoft is clearly blameless. You have to cast your mind back to 1996, for a moment...warzog said:Quarto:
You're discribing what I call, "Being led around by the nose."
And blaming Chris Roberts for that, IMHO, is wrong.
Especially when one considers that it's one of Microsoft's only means of putting "difficulty" into a game.
Back in the time that Privateer was made, we called games like Freelancer, "Once Through" games.
IE: Once you go through it, you're through with it, forever!
Microsoft, and many other companies use it as a way to increase sales, by making them so boring you have to get something new A.S.A.P.!