It's just frustrating. I've raised a million legitimate design issues -- I've fully explained wholly legitimate theories on gameplay and how it works and should be developed. The only response I've recieved from the current "team" is snarky comments about how crazy it is that I'd believe a Wing Commander fan project might somehow reference Wing Commander.
Ignoring the fact that this is a wholly disgusting way of thinking (Love Wing Commander? Then we don't want you on this Wing Commander mod!), it is also a compeltely inappropriate one. There has been not one reply to my treatises on gameplay and team building and balancing.
I certainly do love the nuts and bolts of Wing Commander facts. Nothing makes me happier than the fact that a few intelligent people will enjoy my contribution to editing various novels and games long after I am gone. This affects my ability to design a video game not one wit. In ten years of working with the Wing Commander community, I have worked with half a dozen professional design teams. I understand what works and what does not, and I understand how to put together a professional design team. Unless Captain Johnny or one of the other greats were to decide to develop fan made games, I am the best option.
It seems appropriate, then, that I answered Spirit's continued call for someone to replace him. If this was just a cutesy act, let me know and I will step away and return to criticizing your proccess. I will bring the resources of our incredible community and my professional history somewhere else.
The game needs a clear goal and a team that believes in it. Piecemeal development of a massive balanced universe will never work. You do not balance a thousand elements by adding one at a time and hoping the tower will not fall down -- nor do you gain the confidence of an audience this way. This has been the downfall of every CCG in history... by the time the thousandth ship or element is added, the first nine hundred and ninety nine will have grown into an incomprehensible mess.
Nor, do you inspire a team in remotely the manner which has been done to date. The sheer idiocy of setting out to create some sort of 'us versus them' conflict where us is game players ignorant of anything bigger being better and them is people who are familiar with Wing Commander is unbeleivaly naive. This is not how team building works.
And despite all of this, and despite the askings of those in the camp you so unfortunately created for me, I will not play Caeser. If you truly do not want to give up leadership of the project, tell me now. Don't wait for the translation, address the issue directly.