Well, if you compiled a new hi-res DLL, just put make sure it uses the new gl_00007.dll. It's easy to find in the wcsohr dll source.
Just to be clear, it's actually in the WCSOHR Menu DLL, which means you'll need to recompile both.
Here's a question though:
if (modesw)
memcpy (ptr,"gl_00006.dll",13);
else if (moded3d)
memcpy (ptr,"gl_00003.dll",13);
else if (moded3d_32)
memcpy (ptr,"gl_0000x.dll",13);
else
{
if (res640)
memcpy (ptr,"gl_00002.dll",13);
else if (res800)
memcpy (ptr,"glide1.dll",11);
else
memcpy (ptr,"glide2.dll",11);
}
Which one gets replaced with gl_0007.dll? My guess is either 6 or x. Incidently enough, I think that "x" is why my 32 mode isn't working on my mod.