NEWS: The voice recording is done

Tolwyn

Vice Admiral
Things are really cooking here. At this point, we're trying to iron out the last few design wrinkles that have reared their heads in the last few weeks. Yesterday we got last bits of the voice over work done, and it has turned out very well. The experience was amazing - as were the actors. This was my first time working with actors like this, and I think I got extremely lucky to work with such an incredible group. These guys and gals just nailed it. I would continue gushing, but I already sound like some half-crazed fanboy, so I'll hold my tongue for now. Besides, all the proof you'll need will come when this thing is released.

Sample

- Tolwyn
 
Is this all the voice recording period or just the voice recording for the 'prologue'?
 
It sounds pretty good, but the voices sound a bit robotic, like you were forcing them to record them at gunpoint. All in all, that's secondary to the game itself, which I highly anticipate. Keep going!
 
Fatcat said:
It sounds pretty good, but the voices sound a bit robotic, like you were forcing them to record them at gunpoint. All in all, that's secondary to the game itself, which I highly anticipate. Keep going!
Isn't that pretty much the mood at that time? Everyone probably was feeling very scared.
 
Lt.Death100 said:
Isn't that pretty much the mood at that time? Everyone probably was feeling very scared.

Well wouldn't you if your forces had just barely held on at BoT and were now just trying to delay the kilrathi advanec? It's a scary time for Confed.
 
ChrisReid said:
Is this all the voice recording period or just the voice recording for the 'prologue'?

This is for the Prologue. Due to changes and revisions we have made, some alterations were necessary, and we did have some change in voice talent.

That being said, however, we do have a large chunk of the voiceacting for the main campaign finished already, as well.
 
ChrisReid said:
Is this all the voice recording period or just the voice recording for the 'prologue'?

We just finished the prologue lines for now, though there are more than 600 files alone recorded for this first release, so you can image the amount of work needed for them. :)

While we collected quite a lot of voicefiles for the main release already, we are far from being finished there, not to mention that during the process of building the missions many small changes will come to the script and the already finished voicelines, i.e. when the mission designer thinks another "attack this" or "watch out that" or another random line would fill in some holes in the mission enviroment to give it more atmosphere.

Lt.Death100 said:
So are you ready yet to give us an approximate release date?

Unfortunately not. Actually, I could say that we are close, but we don't want to promise anything again we maybe cannot hold later, so therefore we rather not say "we will release on the xx.xx.", or at least not saying it shortly before we will release.

The thing is, we are still dependent on waiting on some codechanges to fix movie playback where we have no real influence in speeding up the issue and a few minor bugs in the game or the text are still there (though I doubt we will be able to release without any bug at all, that would be a world premier for a game :) )
We definitly need the new official version of the SCP

But I hope it will not take that long anymore. Stay tuned.


(edit) I should stop writing so long posts, Sphynx was quicker than me :D
 
Starman© said:
While we collected quite a lot of voicefiles for the main release already, we are far from being finished there, not to mention that during the process of building the missions many small changes will come to the script and the already finished voicelines, i.e. when the mission designer thinks another "attack this" or "watch out that" or another random line would fill in some holes in the mission enviroment to give it more atmosphere.

I would think after a certain number of years, someone has to just say "no more changes" and lock the script down. Same for mission designs for that matter. You can tweak stuff like that forever, and you will if you don't declare a point where you just move on.

Starman© said:
The thing is, we are still dependent on waiting on some codechanges to fix movie playback where we have no real influence in speeding up the issue

That's irrelevant if you're still making missions and writing the script. If the stuff beyond your control was completely finished tomorrow, you still wouldn't be in a state to release the game. Were these code changes somehow to blame for holding up the rest of the game for the last several years? If so, an alternative needs to be found or someone should just decide that you'll have to go without.
 
Maybe my post was a little confusing because I talked about the prologue and overall neutral stuff.

What I referred to in your first quote is more an overall look for the main game, not the prologue. It's script was fixed long ago and same will happen when the main game has reach a certain point of development.

The second quote is referred to the prologue, which is waiting for the SCP while most other stuff is done (and while we wait, we just polish it a little more).
 
ChrisReid said:
I would think after a certain number of years, someone has to just say "no more changes" and lock the script down. Same for mission designs for that matter.

The experience taught us not to record voice lines before missions have reached beta status, simply because many lines will be altered during mission programming process. We have to take engine limitations into account.

That's irrelevant if you're still making missions and writing the script. If the stuff beyond your control was completely finished tomorrow, you still wouldn't be in a state to release the game.

I doubt that we could release the game right after the movie playback fix for several reasons.

a) we would have to convert movies to the new format (and we can't do it at this point because we have not received exact specifications/limitations from the developers)
b) one last round of beta testing is required. We had certain situations in the past that new additions to the code were the reason for severe failures in the game flow.
 
You know it's going to suck anyway....

At this point what does it matter? Your engine is old, your plot hackneyed, your voice acting the kind in badly dubbed porn, and you've taken far too long. Several years wait for a prolouge? Which if it ever does come out are we going to have to wait another four years for chapter one? So you've been mentioned in a german game mag? Yeah you're big in Germany, where there are like a billion crap sci-fi fan projects. Do you actually think that you will be bringing something new to the table? No, you won't. It's going to a buggy, cliched, piece of garbage. I'm not saying that I'm not gonna play it, I will but I will be mocking you all the way. Especially you Tolwyn...what a looser.
 
do you have someone to proofread the dialogue? I've noticed a bunch of spelling errors in fan projects and was wondering if you are going to make an effort to keep misspellings out.
 
I'm willing to bed that Tolwyn can spell "loser", though.

Not to mention post without hiding behind an unregistered nick using a BT Central connection.

(Yes, Spelling [f]lames are petty. But, then, so is the post from "Sick-and-Tired".)
 
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