Modeling (Vision) Questions

JasonRocZ

Vice Admiral
What does....

1. (Specular,Ambient,Omissive,Diffuse) types of lighting for the models and what are there effects on the Vision engine models.

2. Also it seems that my models when in vision engine seem either really bright or really dark depending on what angle I'm at and sometimes it won't even light up at all....Is that because of different sectors in the missions or is the answer to my question in #1 or is video card Geforce 5500 playing tricks on me?
 
1. Specular and Ambient maps don't work in the vision engine yet, though Pedro is working on his OpenGL patch to support those. Emissive lighting is supported in Vision (Look at TCS Midway's engines for example) but I don't know how that works.

EDIT: Oh, and Diffuse mapping is just the basic texture of the model.

2. In modelC before you import the model into the game, you need to press "Calc VTNM" twice.
 
OoOo ok yea because when I imported the Rapier & Broadsword in it would to the "now ya see it now ya don't" type deal... Thanx kevin. I'm still trying to work on getting better with the models but it's hard and super time consuming. I have to include a few screenshots of the Arrow I did too. Probably tommorrow
 
The Midway's engines aren't actually lit-up. It's just a true/false flag that tells the game whether they should be affected by lighting. When they're not affected, they're always at full brightness.
 
Back
Top