Oh, so you're the one who bought a console copy of a C&C game.
I have the three Xbox C&Cs and the PS3 Super Duper Red Alert 3. They're perfectly fine games from a gameplay standpoint -- everyone, to the last man, who bitches about how the control scheme is (*gasp*) different from how it was in 1995 on their Pentium should be sent to the same pain-inflecting camp as the folks bitching about "DRM" in PC games. Similarly, everyone who thinks that a game about blowing up the supertanks has been dumbed down because it's being played with an Xbox controller instead of... well, in 2009, an Xbox controller... should be sent to the same place.
(On another (now sadly unrelated) note, Command and Conquer was the absolute first game that I thought of when they brought out the Natal. Using your hands to group and order units around would be a pretty neat experience -- in my head, anyway, it's cooler than mice or thumbsticks.)
Anyway, the real problem with C&C is that the sequel designers forgot what made the original great -- very, very quickly. The fantasy stuff -- even when the game was called Dune -- was supposed to be the glaze, not the whole point. The Devastators and Tesla tanks and whatnot were a neat reward to revitalize gameplay later in the game, not something that should be expanded into an elaborate slavish future history.
Speaking of consoles, they'd better not dumb down the PC version of MechWarrior just because they have to make it simple for consoles. I wish they didn't have to put it out on consoles at all, but God forbid we have PC exclusives anymore.
Wasn't the most elaborate mech game ever an Xbox 180 exclusive?