Kilrathi Escort, another Lt.Overload mission

Okay, now that I'm using the regular Secretops.exe and the new version, I'm getting an Excalibur. On the other hand, the Excalibur has Lasers that don't fire and only two ELRIRs and one anti-rad missile. The Thunderbolt seems to work okay, although flying it into your missions is suicide.

Thanks for the work you've put into this. I really appreciate having new WC stuff to try.

Yeah, it makes the missions harder without those two guns. :) Although there is a little unfixable glitch in that. Certain bullet.iff's will switch the "no guns" to Mass Drivers.
 
Have you thought about packaging these up with an .srs file and their own EXE? It's not hard to do.

What would that do? Is there a benefit to that versus a regular .zip? I recommend people avoid funky compression stuff.
 
What would that do? Is there a benefit to that versus a regular .zip? I recommend people avoid funky compression stuff.

It's not compression, .srs is how Secret Ops/Prophecy stores their mission trees for the game. All it does is give him a standalone exe to execute his programmed missions with and takes them out of the sim and into the regular 'fly' mode, allowing for briefings.
 
@ Lt. Overload: How did you made the music file (.mgi) and how do you implement it in the mission to actually work?
 
You know what would be nice? If there was a way to add Reaper Cannons to Prophecy, and place them on appropriate ships like the Excalibur... might this be in the cards?
 
You know what would be nice? If there was a way to add Reaper Cannons to Prophecy, and place them on appropriate ships like the Excalibur... might this be in the cards?
It's certainly possible for Secret Ops. All it would require is editing a gun (Accel Chamber, possibly) to have the Reaper's stats, and change the bullet-type to something similar to the Reaper's, then putting it on the Excalibur.

As for if it'll ever be done, we'll see.

@ Lt. Overload: How did you made the music file (.mgi) and how do you implement it in the mission to actually work?
I used HC1's Audio Compressor/Decompressor, then you can use his Complex MGI maker with the MGIs you compressed to make dynamic-changing music in missions. Each simulator mission uses a different .MGI file (Sim 0 uses 01.mgi, Sim 1 uses 02.mgi, and so on). Just rename your mgi to match. Sorry for the very late reply.
 
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