I've been messing around with trying to get some new models into Flight Commander. The furthest I've managed to get is to be able to get an obj in the game. Unfortunately the skin of the obj model doesn't show up (I'm assuming there is nothing wrong with my obj files as the skins work in Wings3D).
I'm guessing the only way is to convert my obj into the same format as the .mesh.bin files, however I have no idea what format that is. Bin to me just sounds like an executable.
Work on Perfect Plan is continuing. Story and mission plans for three thirds of the campaign are done. Voice acting work has died though. I should possibly prod some people who I've sent lines to.
Skinning the ships has been moving along slowly, but it's been happening at least.
(The first one is really to remind me to get a better Hellcat model, that one has a bug where one of the sides isn't drawn.)
I'm guessing the only way is to convert my obj into the same format as the .mesh.bin files, however I have no idea what format that is. Bin to me just sounds like an executable.
Work on Perfect Plan is continuing. Story and mission plans for three thirds of the campaign are done. Voice acting work has died though. I should possibly prod some people who I've sent lines to.
Skinning the ships has been moving along slowly, but it's been happening at least.
(The first one is really to remind me to get a better Hellcat model, that one has a bug where one of the sides isn't drawn.)