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Hello guys...
I'm trying to get Prophecy working with Zeckensack's glide wrapper (because the OpenGL patch is ungodly slow, and the wrapper is fast). But I'm running into two problems.
1. The game crashes when I try to start a mission.
2. When I set the texture memory to 4 MB in an attempt to solve the first problem, the game started not displaying any graphics, i.e. I get a completely blank screen when I start it - it still responds to mouse and keyboard though. Setting the memory back to 16 MB didn't solve the problem, so it's still doing this.
How should I configure the wrapper so that graphics are displayed properly and missions don't crash me?
I'm trying to get Prophecy working with Zeckensack's glide wrapper (because the OpenGL patch is ungodly slow, and the wrapper is fast). But I'm running into two problems.
1. The game crashes when I try to start a mission.
2. When I set the texture memory to 4 MB in an attempt to solve the first problem, the game started not displaying any graphics, i.e. I get a completely blank screen when I start it - it still responds to mouse and keyboard though. Setting the memory back to 16 MB didn't solve the problem, so it's still doing this.
How should I configure the wrapper so that graphics are displayed properly and missions don't crash me?