Originally posted by Phillip Tanaka
EA Games. Challenge everything. In a very litrial sense. It's as if they're assimilating all the other games companies.
Originally posted by Ijuin
We are MicroSoft. You will be assimilated. Resistance is futile.
Hardly.Originally posted by Maniac II
... you like being the pessimest dont you preacher???
Not at all.Originally posted by Mav23
So are you saying that you hold ill-will towards those of us with ME?
BINGO!....Originally posted by Darkmage
...but another cool thing would be to remake 1/2 and bring them into 3d and FMV!
If anything was raytraced in WC1, it definitely was not the interior shots. They were most definitely drawn.Originally posted by Darkmage
well... if I can get my hands on the original meshes (or some damn nice remakes of them) I could rerender all the scenes from wc2, BTW wc1 i don't think was fully hand drawn... the ships perhaps were but look on the box and it says RAYTRACED artwork! I reckon lots of scenes such as interior shots were rendered using 3d models.
If I guess correctly, this would almost certainly be the same guy that did a Linux port of Quake III. In other words, someone with a track record. This will not happen with WC for two reasons:BTW a linux port of WC may be possible! a guy has ported another EA title Medal of honor allied assault to linux..... seems he signed an NDA and they were happy to hand over the source code... he created the binaries (the linux version of .exe files) and distributed them for free... all you do is buy the windows version of the game and copy the datafiles across then install the linux binaries, the game runs perfect... now if we can get a coder to approach EA about WC....
Originally posted by Quarto
b) There's no one within or outside the WC community interested in doing this. Well, that's not quite accurate. There's probably one or two WC fans who would like to try this. But they have no track record. Even if condition (a) was not true, EA would still not want to work with these people.
My mistake. All I remembered was that he ported some sort of FPS. But of course, this very much proves my point.Originally posted by Darkmage
the guy who ported MOHAA did not port quake 3, that was done inhouse at ID software, the guy DID port UT2003, UT, and some other games including serious Sam 1/2.
Oh, right, the way they stole Chris Roberts' ideas. Wait, what?Originally posted by Phillip Tanaka
EA wouldn't want to work with you if your name was Hideo Kojima or Shinji Mikami. Steal your ideas, sure, but...
Originally posted by Quarto
EA is not evil, they're just poorly managed.