Gothic and other RPGs

Plasteel Skull

Commodore
I don't know about Freelancer but kind of "modular design" was used to construct the dungeons in TES: Daggerfall rpg. Thanks to this method there were hundreds of seemingly different dungeons constructed from various basic elements fitting with each other, with distinct textures and configurations. After prolonged gameplay it was rather odd that I've always known where's the secret door and where is mob waiting in ambush, but in the case of space stations this move is the most adequate one, I guess, since bases are made in some factories in a segment by segment way and those segments are then sold to customers who build just what they want.






[broken off of this discussion, originally on the WC: Pioneer forum - Death]
 
I'm not sure if that's the case, but Oblivion has a lot of familiar places on its caves and ruins. The corner where the treasure is, or the spiral stairs. Looks like they have some pre-made bits they use to build the maps. I'm sure it's more than adequate for a game like Freelancer.
 
Yeah, Oblivion is all pre-made bits (the same was the case for Morrowind). It's a good method for the construction of large spaces with a small graphics team.
 
Quarto said:
Yeah, Oblivion is all pre-made bits (the same was the case for Morrowind). It's a good method for the construction of large spaces with a small graphics team.
The same procedure was used when Daggerfall dungeons were prepared. They were more or less random generated - yes - but it was done during the game production process with the use of pre-prepared dungeon segments. Same as everybody here, I also consider this to be the best way how to create the feel of a difference of the space bases without working on every single one of these manually.
 
I'd bet you the challenge is to find an RPG without the segmented parts. They're like in every game! (and for good reason too.)
 
Lt.Death100 said:
I'd bet you the challenge is to find an RPG without the segmented parts. They're like in every game! (and for good reason too.)

Gothic, including sequels and expansion? Awesome RPGs BTW, worth trying.
 
I've heard of those games before but never tried them. Mostly because I've never really found them at the places I look for games. Is there perhaps a demo anywhere for it?
 
Lt.Death100 said:
I've heard of those games before but never tried them. Mostly because I've never really found them at the places I look for games. Is there perhaps a demo anywhere for it?

Dunno about the quality or scope of the Gothic I demo, but here it is:
http://www.piranha-bytes.com/gothic1/index.php?lang=eng

If it is any like the regular game(s) I can tell you one thing in advance: Don't get frustrated too soon. Unlike most RPGs on the PC you won't be able to kill every monster you encounter in the area you are in. Rather you can explore the whole world pretty soon, but in excange you will have to run from almost everything at the start this is very normal.
 
cff said:
If it is any like the regular game(s) I can tell you one thing in advance: Don't get frustrated too soon. Unlike most RPGs on the PC you won't be able to kill every monster you encounter in the area you are in. Rather you can explore the whole world pretty soon, but in excange you will have to run from almost everything at the start this is very normal.
Good! Just the way I like it! :)
 
Dyret said:
What about Gothic 2 and 3? Are they any good?

Gothic III isn't out yet AFAIK.
Never played vanilla Gothic 2, only The Night of the Raven (Gothic II expansion that integrates a side plot into the game and makes it about 5 times harder *sigh*). In comparison I rate Gothic I slightly higher, but that might also be because of the novelty factor. Gothic II does continue the Story very nice and also lets you meet numerous people and places again that were important to the original one. Also IMHO the stroy of part I ends too suddenly and almost demands the 2nd one. The second one on the other hand has a regular ending.
 
cff said:
Gothic III isn't out yet AFAIK.

Probably not. I remember seeing some kind of preview way back in some Norwegian gaming magazine. The article was about it and Oblivion and had a headline along the lines of "The most anticipated RPG's ever".
 
Lt.Death100 said:
Just tried Gothic and I was really put off by the clunky controls! How do you even pick anything up?

You are not the only one that found them to be lacking. They had to streamline them for Gothic II.

Personally I didn't find them all that bad. To pick something up or use something you have to press the action key (cannot remember which one it was originally as I most likely remapped it. For me it was LMB and CTRL IIRC) and forward/up. Backwards drops the item. Left sells it and rigth buys it (when in the trade/pickup menu).
 
Gothic 3 went gold, but isn't out yet. It looks really amazing.
I bought Gothic 2, the Brazilian edition is pretty cheap and easy to find (go figure). It is related to the Elder Scrolls family, but has its own perks and qualities.

there is also Dark Messiah of Might & Magic, but that's more of a First Person Fantasy game. combat is twitch based, with a few skills. it looks great (obviously, because it runs on the almighty Source Engine) and is really fun.

I wish someone made Ultima Underworld III. the first two were amazing and quite advanced. No wonder they used the same revolutionary engine to make System Shock 1.
 
Lt.Death100 said:
Just tried Gothic and I was really put off by the clunky controls! How do you even pick anything up?

The controls aren't really clunky, as you will soon realize... just different. They are actually pretty streamlined once you get into them. Also, if you want a better strafe movement, press '~' once you enter combat mode.
 
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