General 3D question: What do you call that?

Kevin Caccamo

Rear Admiral
I call it "Texture burping." Apparently, the Jalthi from Super Wing Commander shows a lot of it. In case you don't know what I'm talking about, look at the front view of the Jalthi and there is some black space between the top and the bottom. That will give you an idea of texture burping. The side and back view also show signs of texture burping too.

jalthi.jpg
 
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I don't know, I've never encountered that before. Are you sure the texture doesn't have a black outline or something like that? That's the only thing I can think of.
 
generally its the result of the texture not fitting the UV coordinates properly, or the texture not going all the way to the edges of the UV map, causing the edges to be displayed.

Brad
 
It looks like you have to engage texture clamping.
If the texture isn't an single texture which extends to the edges then its a term wing commander fans should be very familiar with, inaccurate texel alignment.

When the models were made waaaay back when its possible the software didn't even blend one texel into another, so the bleeding of the black texture is actually a result of modern texture filtering.
 
I don't know, I've never encountered that before. Are you sure the texture doesn't have a black outline or something like that? That's the only thing I can think of.

The texture does have a black outline...

Pedro said:
It looks like you have to engage texture clamping.
If the texture isn't an single texture which extends to the edges then its a term wing commander fans should be very familiar with, inaccurate texel alignment.

When the models were made waaaay back when its possible the software didn't even blend one texel into another, so the bleeding of the black texture is actually a result of modern texture filtering.

That explains it quite well. I guess back then that texture mapping was done pixel-by-pixel, and yeah, the texture burping is probably a result of modern texture filtering.
 
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