Oh, AOEII had all sorts of neat stuff in it. But like I said, it lacked realism. Of course, some unreal stuff is unavoidable in these sort of games, but it just went too far. Take, for example, the Huns from the Conquerors addon. The year is 400 AD, yet the Huns prance around with pikemen, heavy knights, trebuchets (those overgrown catapults you mentioned), crossbowmen, suicide bombers (err, suicide bombers? Gunpowder? ...Huns?) and Hussars. Those units did not exist back then. Especially the Hussars... why does everybody in AOEII seem to use Hussars anyway? They were a military formation exclusive to 16-17th century Poland. Since Poland does not exactly play a major role in AOEII - and the 16-17th century is beyond AOEII's timeframe - Hussars have no right to exist in AOEII. But I digress, back to Huns. The best example of what is wrong with AOEII is the Battle of the Catalonian Fields (sp.?). Instead of seeing a proper battle (and losing - the Huns lost
), we end up having to make a tedious siege to yet another Roman city.
So that, in a nutshell, is what I don't like about AOEII. It makes all the civilisations practically the same. One of the neat things about StarCraft was that each race was so different that the player had to totally change his strategy. Although this is exactly what AOEII should have been like, for some reason the designers decided to make all the civilisations practically the same. Level design is the other problem - all those great battles and events which could have made for such fascinating levels, ended up changed to the usual "build-a-base-gather-resources-build-an-army-and-destroy-the-enemy-base". Boooooooooring.