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Well, I got The Reckoning & have played it thru the first couple of SP Missions and some non-plot related play. The ships that I have seen & flown have looked quite nice and have characteristics individual to each.
The Ferret is one that stands out to me since I found control quite difficult. Turning so quick it made targeting quite difficult. This maybe partially due to mouse only control.
The Broadsword without thrusters requires a new way of thinking. No AB burst to avoid fire or get more distance. Quite challenging at times.
Right off there are a some items that I believe should be addressed:
One is equipment balance. It seems most of the WC ships are capable of carrying more advanced weapons than are readily available in Liberty. Yes, some are as loot but not for purchase. This really develops a handicap as you progress. A possibilty here is to lower the LVL requirement to purchase some of the heavier weapons.
Second, is the L.F. shields. They are basically useless since it takes very little to eliminate them. In pitched battles frequent loss of shields is not a good thing. I do not kow if they were adjusted downward or if it is another issue. But it is quite frustrating. It would be nice to have heavier shields available. Some of the ships might be shifted to heavy fighter rather than leave all as light fighters.
Then there is the B & C variants. I am quite puzzed by this as there is no difference in stats. Usually when one variant follows another there is some sort of difference. More weapons, armour, shielding, cargo space or a combination there of. Well, there is one difference, price; which does seem odd.
Finally, consider loot diversification and increase. Make more loot available as you progress. And add items as some other MODs have. Just a thought to provide somethine new a more than was originally available.
Well, guess that will be all from the frog pond for now. Keep up the good work and I look for future enhancements.
The Ferret is one that stands out to me since I found control quite difficult. Turning so quick it made targeting quite difficult. This maybe partially due to mouse only control.
The Broadsword without thrusters requires a new way of thinking. No AB burst to avoid fire or get more distance. Quite challenging at times.
Right off there are a some items that I believe should be addressed:
One is equipment balance. It seems most of the WC ships are capable of carrying more advanced weapons than are readily available in Liberty. Yes, some are as loot but not for purchase. This really develops a handicap as you progress. A possibilty here is to lower the LVL requirement to purchase some of the heavier weapons.
Second, is the L.F. shields. They are basically useless since it takes very little to eliminate them. In pitched battles frequent loss of shields is not a good thing. I do not kow if they were adjusted downward or if it is another issue. But it is quite frustrating. It would be nice to have heavier shields available. Some of the ships might be shifted to heavy fighter rather than leave all as light fighters.
Then there is the B & C variants. I am quite puzzed by this as there is no difference in stats. Usually when one variant follows another there is some sort of difference. More weapons, armour, shielding, cargo space or a combination there of. Well, there is one difference, price; which does seem odd.
Finally, consider loot diversification and increase. Make more loot available as you progress. And add items as some other MODs have. Just a thought to provide somethine new a more than was originally available.
Well, guess that will be all from the frog pond for now. Keep up the good work and I look for future enhancements.