ChrisReid said:
I think an important question to answere here is how many skill points they're getting with each level. Is it like 1 or 2 or is it like 8 or 10? If it's only a couple skill points per level, it seems very unlikely that the rules intend for someone to gain the equivalent of dozens of skill points upon reaching 3rd level.
"Any" definitely does not have one clear rule. It can mean "one, some, every or all without specification." However, people who write instructions should know this, and should use the term "each" or "every" if they mean all categories get something. To me, "any" implies a single category in this case, but again, I'd really like to know what sort of skill points you're getting at level 1 and 2. That'd help clear this up a lot.
That's a very reasonable thought, though I don't know if it can be applied in this case.
You get a fixed number of skill points each level according to your class:
4 per Level as Soldier, Jedi guardian and Tech specialist
6 per Level for most other classes (Noble, Fringer, Jedi consular, Scout...)
8 per Level as Scoundrel.
In addition to this you get a bonus (or malus) according to your Intelligence score (if you have Int 8-9, you -1 Skill point, if you have 12-13 you get +1, 14-15:+2 and so on).
Looking at the fixed number, the Tech specialist is at the bottom, thus hinting maybe at the interpretation that he only gains 4 points in a single Int-based skill.
On the other hand, the tech specialist's whole purpose is to be good in skills, especially Int-based ones, he has no other use. All of his class features aim at giving him a bonus in his skills.
And 4 ranks in a single skill isn't too much. Normally you need a result of 15 (d20+skill modifier) to get a decent result.
It 'd be quite powerful a feat, giving him 4 ranks in every Int-base skill but I
think he needs this advantage. As I wrote, we only began playing, so I do not know yet how game balance will be.
If there's no distinct rule for "any" then I guess it'll be GM's choice.
LeHah said:
Failing simple checks are annoying but a good GM can turn them into humor. (A fine example is my failing a check for my running skill and I ended up sliding down a newly mopped hallway and down into a garbage chute ((complete with Wilhelm Scream)) while the rest of my buddies kept running from the stormtroopers)!
Ah yes, failing running checks is also one of my most vivid memories of the old d6-system.
But with the Jedi was the problem that he wasn't just unlucky (that also) but that at the beginning his force skills were totally useless and he had disadvantages compared to all others because of his choice of a Jedi career. Also, we were quite astonished that you have to make a check to switch your light saber on...
LeHah said:
Towards the end of our playing, I noticed that the bounty hunter I was playing was no longer as fun with the giant, impressive stats - which also forced us to come up with more elaborate and silly ideas just to challenge each other as players. I eventually retired that character and started fresh - I found that having really limited skills forces you to not only play "in character" more but forces you to "outwit" the GM.
The PC getting too powerful for sensible adventure seems to be a problem with all RPG I'v ever played.
That's also the reason why we change the system regularily.
LeHah said:
All this talk of old RPGing is making me nostalgic and really wanting to play again!
It sure is my almost single source of fun at the moment. The rest of the week belongs to studying...
Martini Doctor said:
Most boring town ever... I bet you already regret doing so... L O L ....
Not at all. As much as I like Wiesbaden, Mainz has definately more events, being a university town.
I moved in with my girlfriend and we found a nice little appartement "Am Brand", so I'm quite happy.
And since I am preparing for my state exam there's no time left to go out much anyway.