... and one hell of a long title.
This doesn't quite have to do with Wing Commander specifically, so I put it here.
So, down to business. If humanity manages to make it to the stars before self-destructing in nuclear war, or some sort of natural disaster, we will most likely have military forces in space.
Space travel for civilians isn't really that much of a deal. You just need a cabin with life support and a thrust + manuvering system at the very base (assuming you're talking about a ship that can't re-enter and exit atmospheres, and docks on airless celestial bodies or stations).
When you get to military craft though, you have a lot to consider.
As if you all didn't know that, being WC fans and all.
Well, here's a few questions for you guys to chew on and discuss:
In a realistic space scenario, what would be an optimal design for combat space vehicles? Develop optimal designs for two scenarios - a ship that is incapable of atmopsheric flight, and another that is capable of it.
What weapons would be paramount - missiles, lasers, recoil-less concussion weapons?
Would the modern-day or WWII/WWI era combat theory of "fighter planes," "torpedo bombers," and "attack planes," as displayed in Wing Commander, be a viable form of space combat? If not, why, and is there any sort of technological case in which such a system would be viable?
How would warships play a part in space combat? What types of classes do you forsee, and what would combat be characterized by?
The above questions assume a technology level equal to today or postmodern, but with a focus on space industry. Obviously we have the capability now and we've had it for a long time, but R&D into space has hit a near-literal dead end since the Space Race. If you want, you can also answer from higher technology cases.
I'll probably make an attempt to answer my own questions later - but for now, I leave these to you.
This doesn't quite have to do with Wing Commander specifically, so I put it here.
So, down to business. If humanity manages to make it to the stars before self-destructing in nuclear war, or some sort of natural disaster, we will most likely have military forces in space.
Space travel for civilians isn't really that much of a deal. You just need a cabin with life support and a thrust + manuvering system at the very base (assuming you're talking about a ship that can't re-enter and exit atmospheres, and docks on airless celestial bodies or stations).
When you get to military craft though, you have a lot to consider.
As if you all didn't know that, being WC fans and all.

Well, here's a few questions for you guys to chew on and discuss:
In a realistic space scenario, what would be an optimal design for combat space vehicles? Develop optimal designs for two scenarios - a ship that is incapable of atmopsheric flight, and another that is capable of it.
What weapons would be paramount - missiles, lasers, recoil-less concussion weapons?
Would the modern-day or WWII/WWI era combat theory of "fighter planes," "torpedo bombers," and "attack planes," as displayed in Wing Commander, be a viable form of space combat? If not, why, and is there any sort of technological case in which such a system would be viable?
How would warships play a part in space combat? What types of classes do you forsee, and what would combat be characterized by?
The above questions assume a technology level equal to today or postmodern, but with a focus on space industry. Obviously we have the capability now and we've had it for a long time, but R&D into space has hit a near-literal dead end since the Space Race. If you want, you can also answer from higher technology cases.
I'll probably make an attempt to answer my own questions later - but for now, I leave these to you.