BREAKING NEWS: OXM Reviews Arena! (June 30, 2007)

Bandit LOAF

Long Live the Confederation!
The first reviews are in! The August issue of Official Xbox Magazine has reviewed the finished version of Wing Commander Arena... and they are impressed! In fact, its 8.5 score has been surpassed only once by an Xbox Live Arcade marketplace title - a port of the arcade classic Street Fighter 2. What's more, Arena ties with Forza Motorsport 2 as the highest ranked title of the month - and Forza is a major release which is one of the biggest Xbox 360 titles of the quarter! Here's the word:
Wing Commander Arena
Where space is anything but a vacuum
Platform: XBOX LIVE ARCADE
Publisher: ELECTRONIC ARTS
Developer: GAIA INDUSTRIES
ESRB: EVERYONE
Live/Multiplayer: 16 on Xbox Live
Selling Points: 16-player space combat
Cost: 800 Microsoft Points ($10)

Twitch space combat is hardly a tough sell, but so far on 360, it's largely been an offline pursuit for lone wolves anxious to put a gamertag in leaderboard lights. Any evil villain will tell you that human quarry makes for a more satisfying hunt, and Wing Commander Arena's heavy multiplayer focus proves as much.

That's not to say there's no single-player -- there is. As a rank amateur just learning the ropes or a top gun grabbing some solo-player down-time, you might defend space stations in a moderately amusing Asteroids clone, battle weak A.I. bots in timed melee, protect your mothership from waves of invaders, or just experiment in the Proving Grounds learning area. It pays to practice: though the simple fly-and-fire controls let anyone jump right in, the special maneuvers tied to the right thumbstick take time to perfect. Each war is waged on a 2D plane (ie., you move forward but not up/down), but you can barrel-roll away from missiles and throw off pursuers usings loops and quick U-turns, depending on which of the 18 unlockable ships you're piloting.

Once you're ready to go public, you'll discover Arena's beating heart: a frenetic 16-player cosmic Thunderdome of tense duels, frantic free-for-alls, and satisfying joint strikes. Work as a team or shoot anything that moves in boneyard canyons or space-station corridors; capture satellites that double as healing stations and ammo suppliers; or shred the gun batteries and bridge of the opposition's capital ship. Space is the lobby, so keep guns blasting while you wait for teams to fill out, or for your turn in the mano-a-mano bearpit. Since each well-balanced ship is outfitted with different tools -- cloaking devices, mines, tractor beams, turrets, energy weapons, and missiles -- swiftly assembled squads of complementary cruisers can wreak absolute cooperative havoc with gleeful abandon.

Wing Commander Arena isn't terribly inventive, but it so adeptly milks resonant genre basics that you won't care. Between equipment variety, handling differences, respawning pick-ups, and the cunning nooks and crannies of each map, the emergent strategic possibilities deliver surprising depth. All for a mere $10 on Live Arcade -- exactly the kind of change from the usual retro pace that we love to root for.

-- Cameron Lewis

THE VERDICT
ON XBOX LIVE ARCADE
+ Frantic 16-player mayhem... for 10 bucks on Live Arcade!
+ Simple but strategically rich.
- Light on personality and "Wing Commander-ness."
? C'mon...not even one shot of the goofy alien race of Kilrathi felines?

8.5

LOST IN SPACE
Little has been heard from the series since 1997's Wing Commander: Prophecy and 1999's abysmal big-screen crossover. Arena is a blast, but it's hardly the space opera fans might've hoped for. Could we see a Command & Conquer-style rebirth, complete with Mark Hamill cutscenes? Let's just say eternal vigilance is the price of fandom, and keep our fingers crossed.

THE SOURCE: Origin Systems gave the world Wing Commander, Ultima, and System Shock. It was gobbled up by Electronic Arts in 1992, and killed off completely in 2004.

{CAPTION} Capital ships consist of three levels. Destroy all the defenses on one level, and the whole ship drops down to the next.
{CAPTION} Jumpgates can teleport you from one end of the map to the other.
The article also includes four new screenshots, scanned below! A scan of the entire article is available here (2.4 mb). The fact that a print magazine has reviewed the game means that the release is just around the corner...






--
Original update published on June 30, 2007
 
Last edited by a moderator:
Great!
I like it that they don't overemphasize comparisons to the classic WC games, it makes Arena stand out more on its own.

They're a bit harsh on the single player mode I think, even though the MP part is the heart of the game. I certainly do look forward to reaching wave 20 of Meteor Swarm!

Two questions though:

Are, besides the bombers, other crafts limited in their maneouvers? (if we know anything about it)

? C'mon...not even one short of the goofy alien race of Kilrathi felines?

What is that supposed to mean, I don't get it. :confused:
 
Gratz to GAIA INDUSTRIES and all on working on this project. Lets hope this will be 1st of many new WC to come. As was said "eternal vigilance is the price of fandom."
 
"- Light on personality and "Wing Commander-ness."
? C'mon...not even one shot of the goofy alien race of Kilrathi felines?"

My thoughts exactly even this guy doesn't think it has a Wing Commander feel which was my biggest argument in the other forums.
 
I think you - and the magazine - are wrong on that count. How can you see Rapiers, Broadswords, Dralthi and the like and not think it's Wing Commander? Giant logos and banners in the hangar? All the classic guns?References to thngs like the Black Lance in the ship descriptions?

What's more, the game plays like Wing Commander. It's not some point-and-kill arcade game... you have extended battles taking down your opponents shields and armor. A dogfight in Arena is like a dogfight in the original game.

When magazines and non-fans say that this isn't "Wing Commander", they mean it doesn't have over-the-top full motion video. Well, boo-hoo - hurray for the series for surviving that... something which neither started nor ended its original run.
 
Nevermind the fact that theres a giant Kilrathi face in the asteroid field level.
 
I guess it was more due to the fact that a lot people were expecting single player campaign. Then again it was announced what kind of game it was going to be, so I dont see any reason to whine. Personally Im just hoping for Privateer 3 it would fit rather well into settings that Arena has created.
 
I guess it was more due to the fact that a lot people were expecting single player campaign. Then again it was announced what kind of game it was going to be, so I dont see any reason to whine. Personally Im just hoping for Privateer 3 it would fit rather well into settings that Arena has created.

Every single review in OXM has that +, - and ? thing at the end. They have to think of something to say there. All they're saying is that Arena does some things differently, but the actual text, tone and specifics of the review make the game sound excellent (and the ? comment is always silly and meaningless). Leave it to Naféasonto to find a way to twist their top-rated review of the month (and second highest Live Arcade review score of all time).
 
Back
Top