Bogue Class

Bogue (b[=o]s), n. An European fish (Box vulgaris), having a compressed body and bright colors; -- called also box, and bogue.

(don´t ask what does it have to do with WC)
 
Bogue comes from the class of escort carrier the us built during WW II. The first ship, the USS Bogue CVE-1, hunted U-Boats in the atlantic.
 
man you guys are a tough crowd...

but right on many points

but the battlegroup thing i think is ok

its not like carriers today go it alone... they have ships with them for defense...
so it would make sense to have a couple close-combat ships around for that purpose.

-scheherazade
 
Sylvester said:
Compact: Yes
Colorful: Yes

What would the Y/P/R be if the engine nozzels were vectored?

Vectoring's not going to help you as much here when you've got a lot of mass that has inertia... that's part of why most capships over a certain size and tonnage don't seem to have higher Y/P/Rs than 5...
 
If anyone's got a copy of Aces of the Deep lying around, you can get a look at a Bogue-class carrier in the Allied ships menu. At least in the game it looked really short.

However, I smell a WW2 style fanfic comming on...
 
Sylvester said:
Compact: Yes
Colorful: Yes

What would the Y/P/R be if the engine nozzels were vectored?

Vectored? Do you mean the rolly polly engines from WCP? Those are, as far as we know, a fighter-only technology.
 
Bandit LOAF said:
Vectored? Do you mean the rolly polly engines from WCP? Those are, as far as we know, a fighter-only technology.

Can you imagine how big those servos would have to be, to turn those vectoring nacelles about on something 800 meters long? :p On top of which, you'd have to worry about the inertia of the damned thing, even with scoops... carriers weren't really built for hard maneuvering - most capships aren't.
 
Sylvester said:
No, just the thrust nozzles

The vector-thrust on an F/A-22 work because a) the airframe's unstable, and b) the plane's maneuverability is dependant on that combination of unstable airframe AND forward velocity to maneuver. This means that the plane can pull harder turns than before.

In space, that ship doesn't have to fight gravity to maneuver - and indeed, they use a combination of scoops and maneuvering jets, IIRC, to change direction most of the time, so a vectored-thrust main engine would do very little to help the ship. Furthermore, most capships aren't DESIGNED to maneuver hard like that - remember, we've got 40000+ tonnes of mass to move about, and that has its own inertia. Also, you've got that equipment and the people inside to worry about splattering all over the bulkheads; in the fighter, the pilot's strapped down pretty good, and the fighter itself doesn't weigh too much, so inertia isn't as big a deal. With that carrier, you've got crews running around fighting fires, working with the engines, manning guns, and so on. They're not all going to be strapped down, plus there's a lot of loose equipment to worry about (missiles, support gear for the fighters, coffee cups, etc). That also puts a lot of stress on the frame - the fighters of WC aren't meant to last thirty-plus years in service, but capital ships may well end up serving that duration, in order to get every credit invested into its construction.

We've only seen two capships ships in the WC Universe whose YPRs exceeded 5dps - and they were far smaller than your carrier, both being destroyers whose speed and maneuverability was very important to their survival and ability to accomplish their mission. Carriers are not expected to get close enough to an enemy capship to need that maneuverability - if the enemy's that close, you're dead anyways. :D
 
We've only seen two capships ships in the WC Universe whose YPRs exceeded 5dps

YPR numbers higher than 5/5/5 are rare, but they're not *that* rare. For instance...

Barracuda: 21/21/21 dps
Kilrathi Heavy/Super Destroyer: 20/20/20 dps
Kilrathi Light/Scout Destroyer: 15/15/15 dps
Leviathan: 6/6/5 dps
Orca: 6/6/6 dps
Pelican: 5/5/10 dps
Salvia: 10/10/10 dps
Triton: 5/5/10 dps
Vesuvius: 6/6/6 dps

Still, you can't just go "And my ship has special magic engines that are different from all other engines." when you're building tech in a pre-existing universe and timeline. :)
 
We really need some sort of ship designer for this sort of thing. Like Battletech has with the tonnage/weapons/armor/speed tradeoff.
 
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