Eder
Mr. Standoff
If you have installed Episode 3 before February 3rd, 2006, you have the pre-patch version and we strongly recommend you apply this patch!
If you hadn't installed Episode 3 yet, however, you don't have to worry about this patch. Both the Episode 3 installer and the Full installer available on our downloads page have now been replaced with patched versions, so they are all you need.
What follows is the full list of bug-fixes. The download and some new screenshots are available from our website.
- Fixed a bug that made certain missions crash when too few wingmen were available;
- Fixed a bug that prevented the player from returning to the flight deck after going back to the recroom;
- Fixed a bug that prevented the player from using autopilot to land, even when the AUTO light was on;
- Fixed a bug that occasionally made valid simulator scores be discarded;
- Added a permanent score display in the scoreboard-enabled simulator missions;
- Made military transports act as corvettes (corvettes use different radar colors and collision detection);
- Made the mines trigger on proximity instead of on collision;
- Fixed the mine 3D model so that it no longer has engine flares;
- Added a new cockpit mesh for the Ferret;
- Replaced the Tarsus with the Arrow in the simulator (this Arrow is based on the Armada version).
We've also taken a few measures to try to eliminate a crash that might happen at the start of a new wave in the gauntlets, as well as the infamous "mis-matched VDU" bug. However, we can't be sure we've managed to completely fix either of those bugs since they both were much more frequent on some systems than on others. We *hope* they've been fixed, but if you have any indication to the contrary, please contact us.
If you hadn't installed Episode 3 yet, however, you don't have to worry about this patch. Both the Episode 3 installer and the Full installer available on our downloads page have now been replaced with patched versions, so they are all you need.
What follows is the full list of bug-fixes. The download and some new screenshots are available from our website.
- Fixed a bug that made certain missions crash when too few wingmen were available;
- Fixed a bug that prevented the player from returning to the flight deck after going back to the recroom;
- Fixed a bug that prevented the player from using autopilot to land, even when the AUTO light was on;
- Fixed a bug that occasionally made valid simulator scores be discarded;
- Added a permanent score display in the scoreboard-enabled simulator missions;
- Made military transports act as corvettes (corvettes use different radar colors and collision detection);
- Made the mines trigger on proximity instead of on collision;
- Fixed the mine 3D model so that it no longer has engine flares;
- Added a new cockpit mesh for the Ferret;
- Replaced the Tarsus with the Arrow in the simulator (this Arrow is based on the Armada version).
We've also taken a few measures to try to eliminate a crash that might happen at the start of a new wave in the gauntlets, as well as the infamous "mis-matched VDU" bug. However, we can't be sure we've managed to completely fix either of those bugs since they both were much more frequent on some systems than on others. We *hope* they've been fixed, but if you have any indication to the contrary, please contact us.