I think that is a question that is better directed at the people who are working with the code. The SCP guys should know about it.
You couldn't see cloaked ships in WC3(unless they're damaged) so I only see the need for them to not be able to fire cloaked.meisdavidp said:Hadn't even thought of that implication, that's pretty clever... I'd hate to see that implemented almost as much as I'd love it... using env mapping for cloaking would make the buggers amazingly hard to spot. I imagine you'll have to work pretty hard at keeping gameplay balanced should that happen.