Haha, that was fun - great match!

Now we won't be able to test the To Hit display, but I guess we'll start a new (smaller) game in the near future anyway...
I think I will be starting a Game 6 soon. Game 5 is a really interesting game that is showing off a lot of the issues with large maps, but it also is going slow. I think I'm going to focus its testing more on the large-scale aspects, and accelerate along another smaller sized game. Next on my general development list is line-of-sight issues. I think what I will do, for game-creation simplicity, is outright duplicate Game 4, and just add in some asteroids in the middle. Then I'll ask for volunteers to take control of the same sets of ships as before (even if they are completely different or similar people).
I'm a bit busy IRL at the moment (you may have noticed a slow down in my bug fixes). I suspect in about a month i'll have more free time to actually tackle the LOS issues. Once they've been roughed in, I'll probably start said Game 6.
For now, I'll be focusing on the Game 5 issues, possibly as far as adding in the auto-turn kickover feature after a fixed timer of ~3 days or something. TBD over in the other thread.
By the way, it showed me when I put in my last order, but for capi, it just showed the variable names ("{hour}"). Apart from that, though, I liked this feature. Guess we're coming closer to the turn deadline function...?
I think this is the same thing that was posted over in Game 5. It should be fixed now. I had had a small bug in the new static count-up-from-last-order.