I've noticed within the Standoff files, a lot of data for pilot comms that wouldn't ever have been used in the game itself.
For instance, there's a sound file for Trigger declaring that he's launching a torpedo, or knocked out an enemy bridge. But of course Trigger never gets to fire a torpedo because he only flies the Talon, Stiletto, Gladius (fighter loadout) and very briefly the Rapier. So the comm never gets used in game.
The same is true for many pilots, lots of comm calls that never get heard for similar circumstances.
So just out of plain curiosity, did you (the Standoff team) collect all the voice actor's comms for all possible scenarios before you created the campaign, and then just used the ones that you needed?
For instance, there's a sound file for Trigger declaring that he's launching a torpedo, or knocked out an enemy bridge. But of course Trigger never gets to fire a torpedo because he only flies the Talon, Stiletto, Gladius (fighter loadout) and very briefly the Rapier. So the comm never gets used in game.
The same is true for many pilots, lots of comm calls that never get heard for similar circumstances.
So just out of plain curiosity, did you (the Standoff team) collect all the voice actor's comms for all possible scenarios before you created the campaign, and then just used the ones that you needed?