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  1. M

    Freespace (was HL2 thread)

    Conrad, I think that was true for a lot of people, not just you. The issue I'm getting at is why it was lacking and how other games can avoid that in the future. I don't think that FMV/CGI cut scenes are the answer per se. I found Prophecy to be rather sterile in comparison to WC3, which I...
  2. M

    Freespace (was HL2 thread)

    (Aside: ...not that strategy games aren't also insanely popular.) OK, I guess games like Doom and Quake show that people will buy an action game without much story, as long as the game has enough action and atmosphere to compensate and keep them entertaining. Do you think that is also true...
  3. M

    Freespace (was HL2 thread)

    Yeah I'm sure that why games like DOOM3 only sell about a billion copies.
  4. M

    Wing Commander: A Shattered Galaxy

    Yes. Click Here!
  5. M

    Well shit.

    Definitely not. I used to work for Interplay's OEM division, and our sales were completely separate from anything else. I left before Freespace 1 came out, but we used to bundle the snot out of Descent 2 - several million units. Freespace 2 may well have been the "canary in the coalmine"...
  6. M

    Well shit.

    As a rule of thumb, most people double the NPD numbers to estimate world-wide sales. In the case of the X series, you would also need to account for the fact that it is significantly more popular in Europe than it is in the USA. I am only using these numbers to show that while Freespace 2's...
  7. M

    Well shit.

    No, they are from an old Usenet post by Desslock in c.s.i.p.g.ss. http://groups.google.com/groups?q=g:thl2058284727d&dq=&hl=en&lr=&ie=UTF-8&c2coff=1&selm=a2a0n5020jg%40enews3.newsguy.com&rnum=34 In addition to the X series selling much better in Europe, game makers have learned to adapt...
  8. M

    Well shit.

    The numbers are from a game reviewer with access to NPD. Everyone knows that NPD data is somewhat flawed as they only sample a subset of major stores in the USA and Canada. However, they remain the best source of competitive sales data and there is no reason to believe they are biased. In...
  9. M

    Well shit.

    North American Sales space sims: 1997: X-Wing vs. Tie Fighter (Balance of Power) 333,608 units ($15,333,000) Wing Commander Prophecy (and gold) 210,000 units ($7,110,000) 1998 Descent Freespace (Freespace 1) (and gold) 147,158 units ($4,563,000) Freespace...
  10. M

    Freespace 3?

    Look on the bright side: at least you didn't start developing a new space sim in 1997.
  11. M

    Freespace 3?

    The data on Freespace sales is inaccurate, to the best of my knowledge. FS2 sold around 85,000 copies, about half of the original Freespace, and about the same as the first I-War and I-War Deluxe combined. FS2 and I-War were up against XWing Alliance, which moved more than 200,000 copies...
  12. M

    Wing Commander: A Shattered Galaxy

    Quarto - Thanks for the information. At one point I was hoping to include an in-engine cutscene system for news stories and intel briefings and so on, but I just didn't have any more time left in the schedule. It kind of ties in with being able to do ACMI recordings as well. It's still on...
  13. M

    Wing Commander: A Shattered Galaxy

    Were you looking for any particular scripting functions? Starshatter mission events allow you to: * Cause ships to jump into or out of a sector (or break orbit) * Cause ships to take damage or explode altogether * Order ships to hold position and take no action for a specified period of...
  14. M

    Wing Commander: A Shattered Galaxy

    A new WC mod for Starshatter has just launched their official web site. Looks like they're off to a good start, especially since the lead developer is really new to Starshatter. Anyway, I thought some people here might be interested in checking it out: http://www.riha-games.com
  15. M

    Space shooters not dead after all

    Could you elaborate on "nothing worked properly"? Was the game crashing on you or you just didn't like the gameplay or what? Always on the lookout for fixable issues... Thanks,
  16. M

    Space shooters not dead after all

    Just curious, but which of the three flight models were you using? Standard, relaxed, or arcade? I have a half-built WC4 Dragon model laying around here somewhere...
  17. M

    Space shooters not dead after all

    No problem, I totally understand that sentiment. All I'm saying is that it is unfair to rate every game in the genre based on how closely it matches the Wing Commander ideal, especially sight unseen. I think there ought to be a little room for innovation here and there, don't you? :) And if...
  18. M

    Space shooters not dead after all

    Well, I can get it to run (err... obviously). If you still have the game sitting on your hard drive, I'd certainly appreciate it if you could send me an error log after a crash. Send it to milo@starshatter.com. Thanks,
  19. M

    Space shooters not dead after all

    It's not odd, it's just economics. Space simulations don't sell well enough for big studios to pursue them. As far as "measuring up to the legacy of Wing Commander", Starshatter isn't really trying to do that. The last thing I want is to do is create a clone of another game, even a good...
  20. M

    Number of copies sold?

    I don't have anything reliable for you there. Just this, from Brian Gladman at DreamCatcher, posted Quarter to Three (6/22/3): MS Freelancer Microsoft CD Win 95 3/2003 Games 66,293 .3% $3,172,827 I don't know if that is just sales during March, or if the 3/2003 refers to the original...
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