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  1. Sheppard

    WC Uprez Unity3d Doodle! (Heavy GIF Use, Mobile Users Beware!)

    I'm just jumping in to show support. I like that you're trying to model that interregnum between WC1 and WC2, where Blair was beached in the middle of nowhere doing nothing, while his teammates like Angel and Maniac from WC1 were fighting and dying on the frontlines. Also, I like the feel...
  2. Sheppard

    WING HARD (Difficulty Adjuster, WC1/2)

    It's been a while, has anyone tried using WINGHARD? Any issues?
  3. Sheppard

    WING HARD (Difficulty Adjuster, WC1/2)

    WING HARD version 1.5 (Hosted on my site as CIC won't let you attach 3~ MB ZIP Files. This is an outgrowth of previous research into zeroing out asteroid damage: Link This program lets you fine tune WC1 and WC2 (GOG releases) difficulty to what you feel is correct. Basically, I programmed in...
  4. Sheppard

    Zeroing out Asteroid Damage in WC1/2

    Heres v1.00 of WING HARD. 3.5 MB ZIP with source included Place it into your GOG WC1 installation folder and click on it. It'll bring up a console like window. It currently only edits the GOG version of WC1, i.e. WC.EXE and SM2.EXE WC2 will come later. Reason for the huge file size (for...
  5. Sheppard

    Zeroing out Asteroid Damage in WC1/2

    Here's how I'm implementing difficulty: I have all the offsets for shield/armor etc programmed, along with stock base values. So for example, the Hornet has 40 value = 4.0 cm front shields. If you enter a multiplier of 1.5 for difficulty, it becomes 40 * 1.5 = 60 (or 6.0 cm in game). All TCN...
  6. Sheppard

    Zeroing out Asteroid Damage in WC1/2

    I'm using the GOG version as the baseline which is what most people (and I) have for active use. I can always find a copy of Kilrathi Sagi, used and see how that behaves. GOG should try doing Kilrathi Saga too.
  7. Sheppard

    Zeroing out Asteroid Damage in WC1/2

    Working on a program called WINGHARD to adjust asteroid lethal radiuses AND adjust difficulty in the game. Basically, you can enter a multiplier, and the program will adjust based off that.
  8. Sheppard

    Zeroing out Asteroid Damage in WC1/2

    So its been a while; and I think I can improve this, with what I've learned in editing elsewhere and programming python; to create a 5 MB (sorry about file size, it's smallest possible for python to exe) command line program which will let you edit WC1/2 to scale the difficulty up or down as you...
  9. Sheppard

    Privateer File Documentation

    Location: PRIV.TRE Location II: \DATA\TYPES\GUNS.IFF Desc Contains the data for the guns in game in multiple byte formats.
  10. Sheppard

    Privateer File Documentation

    Mission data in Privateer for "plot" missions appears to be in: DATA\MISSIONS\ Apparently you can create "new" plot missions simply by creating a new .IFF file and placing it there, from the test mission that HCl made long ago...
  11. Sheppard

    Privateer File Documentation

    Figured out the formula used to calculate variables thanks to this page: https://www.wcnews.com/wcpedia/Privateer_Commodity_Prices So here we go. You have a BASE COST and AVAILABILITY. Then you have nine MODIFIERS, one for each type of location. The formula used to calculate the other...
  12. Sheppard

    Privateer File Documentation

    BTW, all this is in support of "Easy Privateer", a mod to reduce the bullshit grinding.
  13. Sheppard

    Privateer File Documentation

    Editing COMODTYP.IFF, I've successfully made slaves show up at the starting base you start out with as a buyable item. I've also deciphered the file format for the commodities somewhat. (see below) I don't know whether Set #1 is actually agricultural world data, but it's a place holder --...
  14. Sheppard

    Zeroing out Asteroid Damage in WC1/2

    Worked up a bit on how to edit them for my website: http://alternatewars.com/Games/WC/WC1_Asteroids.htm http://alternatewars.com/Games/WC/WC2_Asteroids.htm
  15. Sheppard

    Privateer File Documentation

    Made a Privateer file documentation page, with the latest stuff here: http://alternatewars.com/Games/WC/Privateer_Files.htm
  16. Sheppard

    Privateer File Documentation

    Location: PRIV.TRE Location II: \DATA\OPTIONS\limits.iff Desc: Contains the pricing costs for ships in game in four byte values at the following offsets: Tarsus Trade in Value: 82 Orion Cost: 86 Centurion Cost: 90 Galaxy Cost: 94 And editing is proven by screencaps below :D
  17. Sheppard

    Privateer File Documentation

    Successfully edited Privateer GOG in game! The trick to doing it is to unpack the PRIV.TRE file contained in the GAME.GOG (it's actually GAME.ISO but renamed to GAME.GOG to not be obvious), and then place the DATA directory into your GOG privateer directory, and then go into PRIV.CFG and remove...
  18. Sheppard

    Privateer File Documentation

    Location: PRIV.TRE Location II: \DATA\OPTIONS\SHIPSTUF.IFF Desc Appears to contain the costs for purchasable items such as laser cannons, etc. Costs are four byte variables.
  19. Sheppard

    Privateer File Documentation

    Location: PRIV.TRE Location II: \DATA\OPTIONS\LANDFEE.IFF Desc Appears to contain the landing fee cost in privateer. I haven't checked it; but it appears to be a four byte variable at offset 20.
  20. Sheppard

    Privateer File Documentation

    Location: PRIV.TRE Location II: \DATA\OPTIONS\COMODTYP.IFF Desc Contains the cost/availability data for commodities in privateer. It appears that there is a base price/availability set and then adjustment modifiers for each type of planet/base.
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