The Bonnie Heather was notorious for having its invulnerability flag set.
As for the Concordia - if I recall, the mass Grikath torpedo runs at one of the mission which occurs in normal gameplay. Also, it can be destroyed in most capship CQB missions if you parry the phase-transit cannon...
The cockpit VDUs in the hornet was Super Wing Commander style.
I also see a touch of Starlancer with the presence of a turret on a small fighter.
A bit off-topic, but the entire concept of a Terran empire seems to be much closer to Chris Roberts' original WC pitch.
Consider the first Excalibur missions a soft introduction to things to come. The missions ramp up in difficulty but they will still feel like a spectator sport.
Aah, it's always the most basic things that catch me out :oops:
Turns out I did indeed somehow mix the two installations together. It works fine after a manual delete-and-reinstall. Thanks!
As for the "calling a patch from within another patch", I was referring to this:
https://www.wcnews.com/chatzone/threads/ks-wc3-mash-patch-ddhack-success.25428/
I don't think I can do that here :(
I tried the latest test dlls, the game no longer crashes under OpenGL mode :)
Most of the time I get a black screen with no image. The game seems to be running - I have audio and it responds to keyboard and mouse clicks. Here's the dwrap_debug.txt when that happened.
One time the game...
Oh man, my previous post was almost unreadable :oops:
I meant to say that I didn't have a secondary monitor or TV, and that setting the desktop colour depth to 16-bit gave the same crash report.
Just wondering - is this dwrap patch similar to ddhack? I recall I could not use get ddhack to...
Thanks for your suggestions HCl! I don't have a secondard monitor, so that is ruled out. I've tried setting the desktop colour to 16-bit, but it gave the same crash difference.
Please find attached my DxDiag.txt
Please let me know if you need any more information. Thanks!
For some reason only legacy mode is working correctly on my computer.
Windows XP 32-bit SP3
nVidia GeForce 9600GT (latest driver 296.10)
If I try to use opengl or ddraw modes I get the following debug file:
Is there any thing I could try? Many thanks :)
In regards to the trasition from flying transports to fighters - perhaps you can incorporate it into a prologue campaign somehow...
I envisage something like this:
You start in a backwater system ferrying some pilots in an unarmed shuttle from a base to a carrier, with the basic flight...
It just takes a long time for the difficulty to come down. I once tried doing this and have to die at least ~50 times, firing without hitting anything.
Maybe we can have a derivative of the no-dying challenge would be to count the number of missions flown in one sitting before dying? (and post to youtube as one long clip)
I would try the following:
- Pull back a bit from that Ralatha (or simply stop and let the fighters come to you) to create more room for dogfighting.
- Telling Jazz to break and attack only when the Jalkehis are practically on top of you two.
Having said that, I always ended up with Jazz...