I already thought about a widescreen version with a better resolution (baseart too) but honestly the project has bigger issues engine wise we are currently trying to solve.
Interesting feedback so far.
I guess the only other interpretation of Burrows is an early concept art where Burrows looks more ruthless:
https://cdn.wcnews.com/newestshots/full/starsoldier_page62.png
Today many PC video games feature some kind of wallpaper to pin onto your desktop. Privateer never had an official wallpaper but there was nice box cover artwork! We use that for our website's head as well as for the CD covers we provide for download. The original source was only available in...
Which version of the game are you playing? Such problems should be fixed. What happens if you start to replay from the mission before the drone mission?
If you have entered a correct email address the forum should send you a random password, try this...
t.c.cgi contacted me and requested the pictures in another format so i removed the first set of pictures posted here.
I take the obvious No1 request "change the asteroid cockpit scene" with me into the next render session and carefully think about the other suggestions.
Yeah, question is if we should show them at all. The original intro only showed us the upper part of the cockpit with the monitor, you didn't see any asteroids.
I guess there will always be limitations we have to accept. Vega Strike is not Privateer but i think it is the best engine for Gemini Gold right now. Modifying it takes time and we all know it is far away from being perfect, but look at the progress we made since Gemini Gold 1.0 or look even...