F-54 Epee

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F-54 Epee
Wc2epee.jpg
Type Light Fighter
Manufacturer Terran Confederation
Primary User Terran Confederation
Additional Users Free Republic of the Landreich, Union of Border Worlds
Introduction 2660s
Length 12.4 m
Mass 13 metric tonnes
Max Velocity 480 KPS
Cruise Velocity 250 KPS
Max Afterburner Velocity 1360 KPS
Acceleration Excellent
Max Y/P/R 10/10/10 DEG/S
Guns 2 Particle Cannons
Missiles 2 DFs, 2 HSs
Turrets None
Armor 3/3.5/3.5/3 cm
Shields 6 cm
Decoys None
Jump Drive None
Crew 1
Devices None




The F-54 Epee was a Confederation light fighter that saw much action during the later half of the Terran-Kilrathi War.

Epee Target Identification circa 2665

History

The F-54 Epee, like the P-64 Ferret, was a light fighter whose primary purpose was to serve as a patrol and escort craft for various star systems and capital ships on the war front. What distinguished the Epee from the Ferret, however, was its superior armament and armor which, in conjunction with its speed, enabled it to carry out offensive operations against the Kilrathi when deemed necessary. With said armament and speed, the Epee made for a surprisingly superb dogfighter in combat and could deal heavy damage against the Kilrathi's finest pilots.

The Epee served all along the frontlines of the Terran-Kilrathi War during the 2660s, and squadrons were readily stationed on various installations and fleet carriers like the famed TCS Concordia. They were often the preferred choice over Ferrets due to their greater durability.

The Epee was soon phased out by successors such as the Arrow V, but found their way into the navies of other Terran factions, such as the Free Republic of the Landreich and the Union of Border Worlds. By 2681, they had largely vanished from the battlefield.

Variant Comparison

Stat\Variant 2665
Class: Light Fighter
Length: 12.4 meters
Mass: 13 metric tonnes
Max Velocity: 480 kps
Acceleration: Excellent
Max Y/P/R: 10/10/10 deg/s
Shields: 6/6 cm
Armor: 3.5 / 3.5 / 3.0 cm (Front, Rear, Sides)
Guns: Particle Cannons (2)
Missile Hardpoints: 2x1 DF, 2x1 HS
Torpedo Hardpoints: Optional
Missile Decoys: N/A
Jump Capable: No
Crew: 1 (Pilot)