Orsini Mission 2 (ORS-2)
Orsini Mission 2 (ORS-2) | |
---|---|
Fighter | Arrow, Hellcat V, Thunderbolt VII |
Wingmen | Cobra, Hobbes, Maniac, Vagabond, Vaquero |
Objectives | Make a three-area sweep and destroy any Kilrathi fighters you find. |
Previous | Orsini Mission 1 (ORS-1) |
Next | Orsini Mission 3 (ORS-3) |
Mission Layout
PC
Nav Area | Enemies | Friendlies | Objective | Notes |
---|---|---|---|---|
Take off | Cleared to launch | |||
Sweep 1 | Fly to way area | Destroy all enemy fighters | ||
Sweep 2 | 2 Darket | Fly to way area | Destroy all enemy fighters | |
Sweep 3 | 2 Darket 1 Sha'kar (Transport) |
Fly to way area | Destroy all enemy fighters | |
Victory | 2 Southampton (Sheffield, Coventry) 1 Tallahassee (Ajax) 1 Yorktown (Victory) |
Fly to way area | Return to the Victory | |
Landing | Return to the Victory |
3DO
Nav Area | Enemies | Friendlies | Objective |
---|---|---|---|
Sweep 1 | 3 Darket | Sweep for enemy activity | |
Sweep 2 | 2 Darket 1 Kamrani (Corvette) |
Continue sweep | |
Sweep 3 | 2 Dralthi IV | Final leg of patrol | |
Victory | 3 Southampton (Destroyer) 1 Yorktown (Victory) |
Return to the Victory |
Conversations
New
Location | Characters | Video | Notes |
---|---|---|---|
Flight Control | Hobbes | A2FCTHBO | Optional |
Rec Room | Vaquero | A0RECVQS | |
Barracks | Cobra | A1BARCBO | Optional |
Sliding
Location | Characters | Video | Notes |
---|---|---|---|
Lift | Rollins | A0LFTRLS | |
Rec Room | Cobra, Hobbes, Vagabond | A1RECCB | |
Rec Room | Vagabond | A0RECVAS | |
Barracks | Angel | A0BARAG | |
Bridge | Maniac | A0BRIMAS |
Mission Briefing
BRIEFING A2 - EISEN -> A2BRFEI
-> BLAIR APPROACHES EISEN AT THE MAP TABLE.
EISEN
Let's get started, Colonel.
EISEN POINTS TO THE MAP DISPLAY.
EISEN (V.O.)
One of our tracking stations reports Kilrathi activity in these regions. I'd like you to run a patrol through there and sweep the areas.
(beat)
The station's report is sketchy. You might encounter some sort of Kilrathi cap ship.
EISEN
Go to it, Colonel.
Wingman choices for Mission A2: Hobbes, any other pilot Blair has had a conversation with. Cannot be Flint since Blair hasn't really spoken to her yet.
Mission Debriefing
Success | Failure |
DEBRIEFING A2 - SUCCESS - ROLLINS -> A2SPFRL1 ROLLINS (V.O.) Score one for our side, Colonel. You are clear to land. Go to A3. |
Scene A19 DEBRIEFING A2 - FAILURE - ROLLINS -> A2SPFRLI ROLLINS (V.O.) Tough break, Colonel. You’re clear for landing. Go to A3. |
The Authorized Combat Guide to Wing Commander III
A Word From Colonel Hart
This mission is a little more tricky than the first. You're going to have to hit three of the nav points and take out the Cats that you find there. Hobbes isn't your only ally aboard the Victory. Go out and meet your pilots. Once you get to know them they'll report to duty and be available for missions.
Colonel Hart's Tactical Analysis
You'll have three conversations in this mission: Cobra in the Barracks, Hobbes in flight control, and Vagabond and Vaquero in the living quarters. Maniac is still up on the bridge if you didn't talk to him last mission.
{Picture: Cobra} Now there's a lady with a chip on her shoulder.
On this mission you'll encounter a transport. The Intelligence boys call this kind of thing catnip. It's there to lure you in. Remember, it's not a part of your mission. Take out the Kilrathi fighters and if you have the time and patience, or simply want some target practice, open up on the transport. Just don't let it lure you in while there's still fighters floating around.
{Picture: Dogfight} Don't be lured in too soon.
In the 3DO version you'll face a corvette instead of a transport.
Objective for Success
Destroy all of the Darkets.
Colonel Hart's Counsel
Take the Arrow or Hellcat on this one, with a standard load. I'd suggest flying with either Cobra or Hobbes.
Origin's Official Guide to Wing Commander III
Gameflow
- New Morale Conversations*
- Other New Movies*
Cobra (BK) | ORS-2 |
Mission
Briefing Make a three-area sweep and destroy any Kilrathi fighters you find.
Wingmen Hobbes (only choice)
Ships Hellcat (only choice)
Takeoff
- Autopilot.
(A) Nav 1
- 2 Darket.
(B) Nav 2
- Clear
(C) Nav 3
- 2 Darket.
Success
- Destroy at least 3 Darket. Go to Mission ORS-2.
Failure
- Go to Mission ORS-2.
Analysis
- You don't have to take out the transport. But if you want to anyway, activate full guns and afterburn in toward the ship. Aim for the turrets (bracketed in yellow). A transport has two turrets, and once you take them out the ship is defenseless. For the killing blow, unleash your guns, or use a missile.
- Try to tail the Darket and match speed with them. Don't forget to lock onto a targeted ship--this activates your I.T.T.S. targeting system. Aim for the green sight to hit the locked ship.
TNC Newsbrief Text Feed
... according to pilots in numerous sectors, the Kilrathi have ceased the time-honored tradition of taking ejected pilots prisoner by plucking them out of space's vacuum and tractoring them aboard support ships. Instead, they have been firing on the defenseless fliers, murdering them in cold blood...