We're finished with the box and blueprints! I'm sure it originally sounded like an odd little aside... but we've added or updated some forty-odd entries!
It also speaks to what we're doing here: the 'mockup' action shots on the back of the box are a wealth of unconsidered information. From characters (PkL. Karshk) to weapons (FF Pike), they're full of terms and concepts that some future work (fan or otherwise) could build on - thanks to our recording them here!
Special thanks to Priest for teaching me how to do image galleries - they look a lot nicer than running all the pictures down the right side of the entry... and I think we're going to start seeing some entries with a *lot* of pictures in the very near future. You can find his demo at Talk:Flight Recorder.
Next up, then, is a big one - possibly the big one: Wing Commander I. No other Wing Commander game has so many possible paths, no other Wing Commander game introduces so many other concepts and no other Wing Commander game we work on will 'create' so much of the universe.
We will use the Wing Commander I & II Ultimate Strategy Guide to determine the 'real' path - ie, who flew where, which series' the Tiger's Claw participated in, when a medal was awarded, etc. We'll add material from the book itself in a while, but avoid that for now. For the timeline we will use the 'skeleton' - http://wcnews.com/loaf/skeleton.htm This is not set in stone - if you can find a better date for a WC1 mission, we will happily change it.
Now, that said, I'm going away for the weekend and will be offline. If you want to go ahead and add terms to the terms list, lets set it up at Wing Commander I TEMP.
Another project, for someone with better Wikipediabilities: we need a nice front page, to go right here. As much as I like to see myself talk, I think we could have a nice intro or a picture or an index here... and maybe just a little box noting where the current 'TEMP' page is.
To sum it up: good work, team - now lets really get to it!