F-44 Rapier II

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F-44 Rapier II
WC1-Rapier.png
Type Medium Fighter
Manufacturer Origin Aerospace
Primary User Terran Confederation
Additional Users Free Republic of the Landreich
Union of Border Worlds
Introduction 2654
General Characteristics
Length 24 meters
Mass 13.5 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 10 dps
Maximum Pitch 10 dps
Maximum Roll 10 dps
Acceleration Excellent
Velocity
Cruise 250 kps
Maximum 450 kps
Afterburner
Maximum Afterburner 1300 kps
Armament
Guns
MK. 25 Laser Cannons (2)

MK. 40F Neutron Guns (2)

Default Missile Loadout
Dart DFs (2)

Pilum FFs (2)
Spiculum IR (1)

Components
Decoys None
Cloaking Device No
Defense
Shields
Fore 7 cm equivalent
Aft 7 cm equivalent
Armor
Front 5 cm
Rear 5 cm
Right 3 cm
Left 3 cm
Rapier II2654.gif
Rapier II flown off the TCS Tiger's Claw, Black Lion Squadron, circa 2654.
Source Claw Marks


Work-in-progress, expect frequent changes. Help and feedback is welcome. See discussion page.


History

The F-44 Rapier II was a medium fighter introduced in 2654. The Rapier's sleek lines and famous silhouette have become synonymous with the might of the Confederation military - and will remain forever enshrined in the minds of a generation of young men and women who grew up dreaming of top gun heroics. A disproportionate number of the top twenty aces from the Terran-Kilrathi War served with Rapier II squadrons.

The Rapier II first saw combat aboard the TCS Tiger's Claw: a pair of YF-44s were assigned to the carrier for active duty testing during the invasion of the Gimle System. Major Michael "Iceman" Casey and Captain Jeannette "Angel" Devereaux of the Star Slayer Squadron credited the fighter's first kills during a three point patrol mission. The prototypes performed magnificently and the same carrier soon received the first batch of production models, which Black Lion Squadron would fly during the battle for Kurasawa. By the invasion of Venice, Rapier II squadrons were assigned to both the Tiger's Claw and the Kyoto.

Within a year, the F-44A had been replaced on the assembly lines by the F-44B, which boasted a larger missile load-out and a limited-use jump drive. A combination of cost and technical issues would force the removal of the jump drive from future iterations - making the F-44B unique among the Rapier IIs lineage until after the Terran-Kilrathi War. A and B model Rapier IIs served with distinction during Operation Thor's Hammer, the assault on Jakarta and the defense of Firekka. A pair of F-44As even flew from then-Colonel James Taggart's intelligence ship, the Bonnie Heather.

In the late 2650s, the Rapier II went through a significant redesign of its space-frame, reducing the overall size and mass. The new design began with the popular F-44C model, which would go on to serve aboard escort carriers through the 2660s. F-44Cs flew with distinction off the TCS Tarawa during Operation Back Lash and the Third Enigma Campaign.

G and H model Rapier IIs served on fleet carriers through the Battle of Earth in 2668. The TCS Concordia's F-44G Rapier II squadron, with its distinctive lightning bolt markings on their tails, was considered to be the single finest active duty fighter unit in the Space Force.

After the Kilrathi War, surplus Rapier IIs served with both the Free Republic of the Landreich and the Union of Border Worlds and proved popular among mercenary groups. By 2701, three more variants of the Rapier II had emerged as a result of needs of the Nephilim Conflict. The Rapier II Blade is a direct update of the original space-frame, whereas the Vanguard and Cavalier added armor and other defensive abilities. The Vanguard was often used in mine laying assignments, and was at the forefront of the first offensive strike against the Nephilim in their own territory.

Wing Commander: Freedom Flight

  • "Next to his Rapier fighter, Paladin was talking quietly with a strange-looking young man, his dark face marked with an intricate tattooed pattern. Spirit was having a similar talk with her wingman, Puma, AKA Lieutenant Youngblood. Sorry you got saddled with that boy, Mariko, Hunter thought, climbing up the ladder into his fighter cockpit. Nobody deserves that one.
    • The blond boy from the shuttlecraft was crawling out from under the Rapier's left engine as Hunter walked up. Like everyone else this morning, he looked too alert and cheerful. "Ready for flight, sir!" he said, saluting."
  • "Hunter finished his pre-flight checklist and strapped himself in, then double-checked to make sure that all the ground personnel were clear of the engines. Then he flipped the switches and thumbed the engines into life.
    • Even through the closed cockpit, the roar of the engines drowned out all the other noise of the flight deck. Hunter clicked up the volume on his comlink as the entire fighter vibrated, straining against the braking system. Carefully, he pushed the throttle up slightly, moving the huge fighter toward the brightly-marked launch strip.
    • As he maneuvered into position for the launch, the Deck Officer held up one hand, his other hand cupping his headset to listen more closely. Hunter eased up on the throttle, feeling the fighter quivering around him. The Deck Officer brought his hand down sharply, and Hunter punched the engines to full throttle, accelerating forward through the launch tube. A moment later the fighter broke through the magnetic airshield with a bare instant of resistance, and then he was free of the ship and its artificial gravity.
    • Hunter banked the ship sharply to starboard, easily clearing the landing pattern traffic and heading into open space. A few seconds later he was five thousand klicks out and killed his engines, after reversing the engines briefly to bring his speed down to zero. He drifted there, weightless, waiting for his wingman. It was peaceful, even with the noise of the open com channel chattering in his ear."
  • "He watched as another Rapier launched from the carrier, veering sharply toward him. There's the boy, Hunter thought. He's looking good, has a light hand on the controls. Not overcorrecting, or turning too tightly. I think this one's going to do just fine.
    • The second Rapier slowed as it approached his position. The vid flickered to life, Jazz's helmeted face smiling at him. "Lieutenant Colson reporting for duty, sir." "
  • "Another Terran fighter soared past her, barely five feet away from her cockpit, the Rapier firing all guns directly at the enemy craft on her tail. Through the cockpit, she caught a glimpse of Hunter's wide grin. Then her fighter shook with the explosion of the Kilrathi that had been tailing her. Glancing aft, she saw the fragments of the enemy fighter drifting in all directions."
  • "Hunter jogged toward his Rapier fighter, and saw a blond-haired face emerge from inside the cockpit. The kid... what was his name? Jimmy? ... swung down lightly from the cockpit, and saluted Hunter. "You're ready to launch, sir," the kid said."
  • "Hunter looked back to see the main engine nacelle peeling away from the rest of the ship. He had a split second of horrified realization... My God, I'm too close to the ship!... before the Fralthi exploded into brilliant light and debris. The blast wave caught him up and hurled him forward, tumbling end over end helplessly. The Rapier's stabilizers kicked back in a few seconds later, and the fighter hung motionless in space, large pieces of debris drifting past him. Hunter just sat there for a long moment, trying to catch his breath. Then he brought the fighter around to see what was left."
  • "He was flying a Rapier fighter…no,it was a Kilrathi ship, very alien, with a curved cockpit roof and that weird alien writing everywhere. He scanned the controls, trying to figure out how to fly the strange craft, but nothing made much sense. And something was wrong, the alien fighter was moving strangely, rocking from side to side."
  • "The flight deck was already busy; two Hornet fighters took off, one after the other, as Hunter mustered up a tired trot to his fighter. A tech was under the Rapier, invisible except for a pair of booted legs sticking out from beneath the wing. "Good morning, Jimmy," Hunter called, forcing himself to sound cheerful."
  • " "Take your time, sweetheart," Hunter said, leaning against the side of the fighter. After all, the longer she took, the shorter the amount of time he'd have to spend strapped in. Could be the Colonel didn't reckon on how much down-time these Rapiers need. "Say, you wouldn't happen to like listening to live jazz music, would you?" "
  • "Oh, hell! They're startin' their missile run! Hunter brought his Dralthi fighter up to full speed, sliding into position behind the Kilrathi fighters. As he angled for a good firing solution, he saw a single Rapier fighter launched from the Austin, too late to stop the attack run."
  • "Another close hit, this time by the Gratha's multiple cannons. Several warning systems in the fighter began to wail simultaneously, and the Dralthi's shield readouts flickered once and died completely. Hunter worked the controls furiously, trying to use what was left of the Dralthi's superior speed and maneuvering to avoid another direct hit Ahead of him, he could see the Austin Rapier fighting with the second Gratha. The other Gratha banked close to the huge Gettysburg-class cruiser in an attempt to escape the Rapier. A little too close, as it turned out: the Gratha exploded spectacularly against the side of the Austin. The Rapier turned tightly and 'burned directly at Hunter's Dralthi.
    • "Not me, mate!" Hunter yelled as the Rapier dived toward him. A moment later, the Rapier fired a missile. Hunter's eyes widened as the deadly missile accelerated right toward him.
    • The missile passed overhead just above his cockpit, and he glanced back in time to see it slam into the Gratha on his tail. The Gratha spun out of control and exploded.
    • He turned back to look at the Rapier, and realized in horror that it was still on a direct collision course with him. A split-second later, the Rapier rolled neatly, flying inverted a couple meters over Hunter's head, so close that Hunter could see the pilot's helmet with the musical notes surrounding the name JAZZ.
    • "Good work, Colson!" Hunter shouted, even though he knew there was no way Jazz could hear him. Not bad for a kid, Hunter thought with a grin, as he pulled up on the stick to bring the Dralthi up in a tight turn to avoid the looming Austin ahead of him.
  • "The Rapier fighter glided in for a smooth landing. The pilot popped the canopy even before the fighter had completely stopped. Hunter saw Jazz Colson's grin even at this distance, as the crowd of Deck crew surrounded him, cheering wildly.
    • "Damn, but that boy is good," Hunter said, cheerfully acknowledging excellence, even when it wasn't his own. He wiped at the trickle of blood from his nose again. "I think he'll go for."
  • " "You're on jump arrival patrol in two minutes," Iceman continued, one eyebrow raised sardonically. "With me. The Colonel seemed convinced you were going to show up. Ready for another flight?"
    • "I can handle it," Hunter said. Right now, he could handle anything. Nothing like thinking you were dead—then finding out that you were going to live, after all..."Are the fighters ready?"
    • Iceman pointed across the Deck; he began to run toward the parked Rapiers, Hunter hard on his heels.

Variants

Kilrathi War

In addition to the variants listed below, an F-44C variant operated from TCS Tarawa at the time of Operation Back Lash and the Kilrah raid; the ships carried Space-to-Ground Anti-Radar Submunition Missiles, in keeping with the escort carrier's mission role for providing air support during ground assaults. The Free Republic of the Landreich and later the Union of Border Worlds both operated Rapiers, although their specifications are unknown.

F-44A
WC1-Rapier.png
Type Medium Fighter
General Characteristics
Length 24 meters
Mass 13.5 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 10 dps
Maximum Pitch 10 dps
Maximum Roll 10 dps
Acceleration Excellent
Velocity
Cruise 250 kps
Maximum 450 kps
Afterburner
Maximum Afterburner 1300 kps
Armament
Guns
MK. 25 Laser Cannons (2)

MK. 40F Neutron Guns (2)

Default Missile Loadout
Dart DFs (2)

Pilum FFs (2)
Spiculum IR (1)

Hardpoints 4
Defense
Shields
Fore 8.5 cm equivalent
Aft 8.5 cm equivalent
Armor
Front 6.5 cm
Rear 6.5 cm
Right 3 cm
Left 3 cm
Rapier II2654.gif
Rapier II flown off the TCS Tiger's Claw, Black Lion Squadron, circa 2654.
Source Wing Commander

Super Wing Commander

F-44G
Type Medium Attack Fighter
General Characteristics
Length 19 meters
Mass 15 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 10 dps
Maximum Pitch 10 dps
Maximum Roll 10 dps
Acceleration Excellent
Velocity
Cruise 250 kps
Maximum 450 kps
Afterburner
Maximum Afterburner 1300 kps
Armament
Guns
Laser Cannon (2)

Particle Cannon (2)

Default Missile Loadout

Hardpoints 6
Components
Chaff Pods 2
Defense
Shields
Fore 8 cm equivalent
Aft 8 cm equivalent
Default Recharge 3 cm/second
Armor
Front 6.5 cm
Rear 6.5 cm
Right 3 cm
Left 3 cm
Source Joan's Fighting Spacecraft 2664.128 Update
F-44G
Wc2rapierii.jpg
Type Medium Attack Fighter
General Characteristics
Length 19 meters
Mass 15 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 10 dps
Maximum Pitch 10 dps
Maximum Roll 10 dps
Acceleration Excellent
Velocity
Cruise 250 kps
Maximum 450 kps
Afterburner
Maximum Afterburner 1300 kps
Armament
Guns
Laser Cannon (2)

Particle Cannon (2)

Default Missile Loadout

Hardpoints 6
Components
Chaff Pods 2
Defense
Shields
Fore 11.5 cm equivalent
Aft 11.5 cm equivalent
Default Recharge 3 cm/second
Armor
Front 7.5 cm
Rear 7.5 cm
Left 6.5 cm
Rapier II2666.gif
Rapier II flown off the [[TCS Concordia {CVS-65)|TCS Concordia]], circa 2666.
Source Wing Commander II

Nephilim War

Rapier Blade
Rapier blade.jpg
The Rapier II replaced the aging CF-117 in 2654 and immediately made an impact: Dragon, Bandit, Maverick, Maniac, Prankster... a disproportionate number of the war’s top twenty aces served with Rapier II squadrons. The Blade is the modern version of that famed ship, updated by fire through its service against the Nephilim.
Type Medium Fighter
Manufacturer Origin Aerospace
General Characteristics
Length 19 meters
Mass 15 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 90 dps
Maximum Pitch 90 dps
Maximum Roll 90 dps
Acceleration 150 k/s2
Velocity
Maximum 451 kps
Afterburner
Maximum Afterburner 815 kps
Armament
Guns
Meson Blasters (2)

Tachyon Guns (2)

Default Missile Loadout

Components
Modules

Jump Drive Yes
Defense
Shields
Fore 280 cm equivalent
Aft 280 cm equivalent
Armor
Front 415 cm
Rear 415 cm
Right 415 cm
Left 415 cm
Source Joan’s Fighting Spacecraft - 2700-2701 - Epsilon Sector Supplement
Rapier Vanguard
Rapier vanguard.jpg
Named for their exceptional service against the Nephilim. It was a Vanguard squadron which led the first strike through the gate against G#38KMSx-Red. All sixteen Rapiers were shot down, but they went out fighting: an analysis of their flight recorders showed a 129 to 1 kill ratio. Carrying Porcupines and a deployable turret, Vanguards are often used as minelayers.
Type Medium Fighter
Manufacturer Origin Aerospace
General Characteristics
Length 19 meters
Mass 18 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 90 dps
Maximum Pitch 90 dps
Maximum Roll 90 dps
Acceleration 150 k/s2
Velocity
Maximum 365 kps
Afterburner
Maximum Afterburner 690 kps
Armament
Guns
Laser Cannons (2)

Neutron Guns (2)

Default Missile Loadout

Components
Modules

Jump Drive Yes
Defense
Shields
Fore 230 cm equivalent
Aft 230 cm equivalent
Armor
Front 500 cm
Rear 500 cm
Right 500 cm
Left 500 cm
Source Joan’s Fighting Spacecraft - 2700-2701 - Epsilon Sector Supplement
Rapier Cavalier
Rapier cavalier.jpg
When it comes to fighters, the Cavalier is the crown jewel of the Epsilon Sector’s arsenal. A true artist’s ship, the Cavalier’s weapons are focused around ranged engagements. An experienced Cavalier pilot will make use of his lasers and ionic pulse cannons to allow him to avoid missile barrages from enemy bombers.
Type Medium Fighter
Manufacturer Origin Aerospace
General Characteristics
Length 19 meters
Mass 20 tonnes
Crew 1 (pilot)
Performance
Maximum Yaw 90 dps
Maximum Pitch 90 dps
Maximum Roll 90 dps
Acceleration 150 k/s2
Velocity
Maximum 300 kps
Afterburner
Maximum Afterburner 570 kps
Armament
Guns
Laser Cannons (2)

Neutron Guns (2)

Default Missile Loadout

Components
Modules

Jump Drive Yes
Defense
Shields
Fore 280 cm equivalent
Aft 280 cm equivalent
Armor
Front 550 cm
Rear 550 cm
Right 550 cm
Left 550 cm
Source Joan’s Fighting Spacecraft - 2700-2701 - Epsilon Sector Supplement

Appearances

Wing Commander

Wing Commander Missions

The Secret Missions Missions

The Secret Missions 1.5 Missions

The Secret Missions 2: Crusade Missions

Gallery